Nami Mako (3.5e NPC)

Nami Mako

CR 30

Female sea spirit folkOA gestalt druid 30shugenjaCD 20/celestial mysticBoED 10
NG Medium humanoid (spirit)
Init/Senses +6/low-light vision, true seeing; Listen +14, Spot +14
Aura Holy RadianceBoED (10 ft.), calm emotions (20 ft., DC 35), magic circle against evil (CL 30th, 10 ft.), blessing of the illuminated heaven (10 ft.)
Languages Common, Spirit Tongue, Druidic
AC 41, touch 21, flat-footed 41; Vow of PeaceBoED, blessing of the pearly heaven
(+6 Dex, +16 exalted, +5 deflection, +4 natural)
hp 321 (30 HD); DR 10/evil, heal 30 hp/hour, heal nonlethal 30 hp/5 minutes, heal body parts as per regenerate, fast healing 2
Immune detect thoughts, discern lies, attempts to discern alignment, poison, movement impeding effects (as per freedom of movement), magical death effects, disease, possession, mental control
SR/Resist 20/acid/cold/electricity/fire/sonic 15, manufactured weapons shatter upon striking (DC 29), +4 perfection against disease/death effects
Fort/Ref/Will +24 (+28 against poisons/drugs)/+20/+30 (+34 against charms/phantasms, +32 against enchantments); +4 against fey spell-like abilities, +2 sacred against disease/poison/petrification, +2 against fire spells and spell-like abilities
Speed 30 ft. (6 squares), swim 30 ft.; woodland stride
Melee unarmed strike +23/+18/+13 (1d3+5 nonlethal, provokes attacks of opportunity)
Base Atk/Grp +20/+20
Atk Options Servant of the HeavensBoED, exalted strike
Special Actions Augment HealingCD, Automatic Quicken Spell (09th), StigmataBoED, Subdual Substitution (cold), Purify Spell, spontaneous casting (summon nature's ally spells), wild shape 9/day (Fine to Huge plant/animal/celestial templated animal/blink dog/giant eagle/giant owl/pegasus/unicorn, 30th), wild shape 3/day (Small to Huge elemental, 30th), sense elements 7/day (CL 20th), blessing of the crystal heaven, blessing of the platinum heaven, a thousand faces
Druid Spells Prepared (CL 30th, shared spells):
9th—5 open slots
8th—5 open slots
7th—5 open slots
6th—6 open slots
5th—7 open slots
4th—7 open slots
3rd—7 open slots
2nd—8 open slots
1st—8 open slots
0—6 open slots
Shugenja Spells Known (CL 29th):
9th (7/day)—soul bindO (DC 34, 38 against humanoids/monstrous humanoids) and 3 more spells
8th (7/day)—mass healO and 3 more spells
7th (7/day)—resurrectionO and 3 more spells
6th (8/day)—healO and 3 more spells
5th (8/day)—communeO and 4 more spells
4th (8/day)—cure critical woundsO and 4 more spells
3rd (8/day)—cure serious woundsO and 4 more spells
2nd (9/day)—auguryO and 5 more spells
1st (8/day)—cure light woundsO and 5 more spells
0 (6/day)—cure minor woundsO and 9 more spells
Spell-Like Abilities (CL 29th):
At will—cure light wounds
Abilities Str 10, Dex 22, Con 18, Int 18, Wis 30, Cha 30
SQ water breating, +2 racial 24-hour forecast [Knowledge (nature)], endure elements, sustenance, mind shielding, greater sustenance, link, nature sense, wild empathy +34 (+30 good magical beasts, +26 non-good magical beasts), trackless step, resist nature's lure, venom immunity, timeless body, element focus (water), blessing of the silver heaven, celestial spells, blessing of the golden heaven, blessing of the glittering heaven
Feats Animal FriendBoED B, Augment HealingCD, Automatic Quicken Spell ×2, Automatic Quicken SpellB, Diminutive Wild Shape, Exalted CompanionBoED B, Exalted Wild ShapeBoED B, Eschew Materials, Fine Wild ShapeB, Holy RadianceBoED B, Ignore Material Components, Innate SpellCAr (cure light wounds), Nimbus of LightBoED B, Subdual SubstitutionB (cold), Purify SpellBoED B, Quicken Spell, Sacred VowBoED B, Servant of the HeavensBoED B, Silent Spell, StigmataBoED B, Still Spell, Vow of AbstinenceBoED B, Vow of ChastityBoED B, Vow of NonviolenceBoED B, Vow of PeaceBoED B, Vow of Poverty BoED, Vow of PurityBoED B
Skills Concentration +37, Craft (weaving) +14, Diplomacy +43 (+47 with good creatures), Handle Animal +43, Knowledge (nature) +37, Listen +14, Profession (herbalist) +14, Ride +30, Spellcraft +37, Spot +14, Survival +43, Swim +18
Possessions the clothes on her back
Patron Deity The Celestial Bureaucracy
Blessing of the Crystal Heaven (Su) Mako can cure up to 30 hp of her own wounds each day and can spread the healing out among several uses. She's also immune to disease and poison, and has +2 sacred bonus against enchantment spells and effects.
Blessing of the Glittering Heaven (Su) Mako has spell resistance 20 and damage reduction 10/evil.
Blessing of the Golden Heaven (Su) Mako is immune to death spells and magical effects.
Blessing of the Illuminated Heaven (Su) Mako is surrounded by a positive energy aura with a 10-ft. radius that causes all living creatures to gain fast healing 2 as an extraordinary ability. No undead with less than 10 HD may enter Mako's aura, any that enter act as if they had been turned. Undead with 10 or more HD are completely unaffected.
Blessing of the Pearly Heaven (Su) Mako retains her Dexterity bonus to AC regardless of being caught flat-footed or struck by an invisible attacker. Additionally, she may make a mystical knowledge check with a +14 bonus to see whether she knows some relevant information about legendary people, places, or items similar to bardic knowledge.
Blessing of the Platinum Heaven (Su) Mako can channel spell energy into a bolt of holy power. The bolt is a ranged touch attack with long range (800 ft.) and deals 4d6 points of damage plus 1d6 points of damage per level of the spell channeled.
Blessing of the Silver Heaven (Su) Mako has electricity resistance 10 (which overlaps with her Vow of Poverty benefits) and a +2 sacred bonus on saving throws against disease, and petrification. In addition, a magic circle against evil (CL 30th) effect always surrounds her.
Celestial Spells Mako is considered to have the celestial and archeon components for any spells that require either one or both.

Animal Companion

CR —

Female asperiMM2
NG Large magical beast (cold)
Init/Senses +8/darkvision 60 ft., low-light vision, true seeing; Listen +26, Spot +26
Aura calm emotions (20 ft., DC 20)
Languages telepathy (60 ft., Int 1+ creatures)
AC 57, touch 22, flat-footed 49; Vow of PeaceBoED, dodge arrows, improved uncanny dodge
(1 size, +23 natural, +12 exalted, +8 Dex, +5 deflection)
hp 190 (20 HD); DR 10/evil, heal 20 hp/hour, heal nonlethal 20 hp/5 minutes, heal body parts as per regenerate
Immune cold, adverse wind effects, detect thoughts, discern lies, attempts to discern alignment, movement impeding effects (as per freedom of movement)
Resist improved evasion, acid/cold/electricity/fire/sonic 15
Fort/Ref/Will +19/+23/+15 (+19 against enchantments)
Weakness fire
Speed 60 ft. (12 squares), fly 30 ft. (good); Flyby Attack, Run, Wingover, ride the wind
Melee 2 hooves +33 (1d6+14) and bite +31 (1d6+9)
Space/Reach 10 ft./5 ft.
Base Atk/Grp +20/+33
Atk Options Favored of the CompaionsBoED, Holy SubdualBoED, Sanctify Natural AttackBoED, Subduing StrikeBoED, exalted strike
Spell-Like Abilities (CL 4th):
4/day—feather fall
Abilities Str 29, Dex 26, Con 19, Int 13, Wis 14, Cha 10
SQ wind immunity, endure elements, sustenance, greater sustenance
Feats Alertness, Flyby Attack, Favored of the CompaionsBoED B, Holy SubdualBoED B, Iron Will, MultiattackB, Nymph's KissBoED B, Sacred VowBoED, Sanctify Natural AttackBoED B, Subduing StrikeBoED, Vow of NonviolenceBoED B, Vow of PeaceBoED B, Vow of PovertyBoED, Wingover
Skills Intimidate +17, Listen +26, Spot +26, Survival +18
Dodge Arrows (Ex) While flying, Kira (and her rider) gains a +2 defection bonus that lasts until its next turn when she takes a move action on her turn. With the Vow of Poverty this ability is useless to Kira.
Ride the Wind (Su) When Kira moves in the direction the wind blows, her fly speed increases by 5 ft. for every 5 mph of wind provided the wind is at 20 mph or more. When flying her rider may cast spells without making a Concentration check provided that she does not attack or perform any sudden maneuvers.
Wind Immunity (Ex) Kira is immune to adverse wind effects (natural and magical). Winds can only aid her.



Back to Main Page 3.5e Homebrew NPCs CR 30
Back to Main Page 3.5e Homebrew NPCs ECL 30

gollark: <@!151391317740486657> Yes, and no.
gollark: If people kill me it plays loud ender dragon noises, and interestingly enough continues to play them even when I'm not actually alive.
gollark: The speaker is mostly just for my death contingency.
gollark: Otherwise it would be nice to have something to stop me flying stupidly fast at walls.
gollark: It's irritating that there's not room in my neural interface for a block scanner.
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