Mystical Archer (5e Feat)

Mystical Archer

Prerequisites: The ability to cast at least one spell.
Weaving magic and stringing arrows for so long have now enhanced your usage of ranged weaponry. You gain the following benefits:

  • You may bind a weapon to yourself at the end of a long rest. Using your bonus action, you can dismiss your bound weapon into a pocket dimension or summon the weapon to your hand from the pocket dimension. You cannot be disarmed of this bound weapon.
  • Your psionic or spellcasting modifier can now be used for attacks and damage rolls with your bound weapon instead of Strength or Dexterity.
  • Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
  • You no longer need normal ammunition and can now create and expend magical ammunition as part of your ranged attack. Weapons that need to be reloaded are considered always loaded unless you wish to use normal ammunition. This ammunition deals magical damage for the purposes of overcoming resistances.

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gollark: As far as I can tell, yes.
gollark: But yes, 33 mods isn't very high, SC has... 38 or so?
gollark: It's subjective.
gollark: I like to just have my drone stuff (I occasionally dabble in OC for that) boot off pastebin. But you can also just use a minifier, and also pack the code a bit.
gollark: For EEPROMs there are many ways round the whole "data limit" thing, though.
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