Mulskroos (3.5e Race)

Mulskroos

Personality

Mulskroos are easily frightened, and usually flee if approached by a larger being them themselves. Despite this timidness Mulskroos are also naturally curious, and often observe "Big Folk" at a reasonable distance, too afraid to approach them, but to driven by wonderlust to flee. Mulskroo's curiousness often leads them to amassing a collection of things they find interesting, what others may see as a pile of junk, Mulskroos see as fascinating knick knacks and artful collections. These collections usually consists of anything old or broken with moving parts. They will often tinker with these trinkets until they are fixed or completely distroyed, with a suprising majority actually succeeding in the venture. Mulskroos have a strong sense of family, which is usually made up of two parents with between ten and twenty children at a time. These families congregate into groups called Nests, made up of five and possibly up to hundreds of families. These are lead by one called a Vigil, who is usually the eldest Mulskroo among them and is responsible for maintaining order and safety within the Nest. The position is a lifelong responibility and is chosen by the previous Vigil before their passing, or by a majority rule vote of all adult Nest members. Mulskroos are at best wary of strangers, but once trust is established Mulskroos are among the most kind and welcoming of races, and are quite fun-loving and joyful. Mulskroos love to display their acrobatic abilities in contests piting two against each other in tests of balance, or acrobatic grace.

Physical Description

Mulskroos stand between 2 1/2 and 3 1/2 feet tall with a slight hunch and weigh around 30 to 60 lbs. They have mouse like heads and are covered in coarse fur that is brown, black, red, gray, or white in color. They have beady black eyes, two protruding front teeth, and the ears of a mouse or rat. Mulskroos have fleshy pink tails that are 1 to 2 feet in length. They have four fingers (including thumbs) with small claws. They also have the hind legs of a rodent. They have slender or athletic builds with males being slightly larger than females. They grow hair on their heads as humans do and males have manes starting from the back of the neck, trailing down the spine and back of the tail and ending in a triangular puff of fur at the end of the tail. Males tend to have longer, thinner muzzles, and larger ears. Females have rounder faces, and more curves in their body. Mulskroo couples have 2 to 4 children at a time, once a year.

Relations

Mulskroos do not typically interact with larger races becuase they fear that the larger races do not see a difference between them and common house rats, even though this is usually not the case. This makes them come off as secretive or snooty to the other races. Mulskroos get along with halflings and gnomes very well though, Halfling for also being talented acrobats and Gnomes for their affinity for nature, and both for generally being fun-loving and friendly. they will typically get along with any race their size or smaller that is not openly hostile. Mulskroos are terribly frightened of Orcs, and will more often than not refuse to associate with Half-Orcs, on the basis that Orcs don't recognize the difference between Mulskroos, and rats and have been known to eat them if caught.

Alignment

Mulskroos tend to be Neutral, favoring good over evil and having no bias towards lawful or chaotic.

Lands

Mulskroos have no formal country, but typically live in burrows throughout temperate plains and forests. Many Mulskroos live in large human cities as well, and these are the only places they are found in large numbers.

Religion

Mulskroos are not generally religous, but many will pray to their ancestors or to spirits of the wild.

Language

Mulskroos speak their own language, Rodese, which is largely made up of squeaks, growls, pants, purrs, and snorts as well as facial and hand gestures to indicate meaning and emotion, and Common. Rodese is near imposible to teach to non-Mulskroos as the frequecies reached are above human hearing, though ironically enough Catfolk seem to be able to pick it up with ease.

Names

Mulskroo children are named at birth in Rodese and then they choose a name when they are five years old, their first names are usually a two or three word descriptive quality followed by son or daughter of. Most Mulskroo will add a human name after their original first name to make them more individual, than state their father's chosen name to shorten the length. Examples include Iron Hide John son of Robin or Rossa Dagger Claw daughter of Mandel. Mulskroo may also simply go by their chosen human name or a nickname suggested by a close friend. If a Mulskroo doesn't wish to reveal his real name most will simply go by the alias of Kroo.

Racial Traits

  • +4 Dexterity, +2 Constitution, 2 Strength, 2 Charisma: Mulskroos are very nimble and suprisingly though, but are rather weak, and their frightened nature makes them distant.
  • Humanoid (Vermin): Mulskroos are in the general shape of a human, but they have rodent qualities.
  • Small: As a small creature, Mulskroos gain a +1 size bonus to AC, a +1 size bonus to attack rolls and a +4 size bonus to Hide checks, but they use smaller weapons and can only carry 3/4 of what a medium character could.
  • Mulskroo base land speed is 20 feet: However when carrying nothing in their hands they may run on all fours increasing speed to 30 feet.
  • Low light vision: Mulskroos can see twice as far as humans in conditions of poor light.
  • +4 racial bonus to Balance, Jump, Tumble, and Move Silently checks.
  • -2 Saving Throws vs fear effects.
  • Automatic Languages: Rodese and Common. Bonus Languages: Any non-secret languages.
  • Favored Class: Rogue.

Vital Statistics

Table: Mulskroo Random Starting Ages
AdulthoodSimpleModerateComplex
5 years+1d4+1d8+1d12
Table: Mulskroo Aging Effects
Middle Age1Old2Venerable3Maximum Age
25 years38 years50 years+2d10 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Mulskroo Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male2' 2"+3d625 lb.×2 lb.
Female2' 0"+3d425 lb.×2 lb.



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gollark: JS: Quite Weird and Stupid.
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gollark: `[object Object]` is a JS joke: for some stupid reason, a lot of the time in JS, stuff gets turned into strings for no reason.
gollark: > anything> being mocked by some group or other for arbitrary reasons> human nature
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