Moose (3.5e Creature)
Size/Type: | Large Animal |
---|---|
Hit Dice: | 8d8 (76 hp) |
Initiative: | 2 |
Speed: | 60ft |
Armor Class: | 15, touch 12, flat-footed 13 |
Base Attack/Grapple: | +5/+5 |
Attack: | Gore +13 melee (2d6+12/x2) |
Full Attack: | Gore +13 melee (2d6+12)and 2 hooves +10 melee (1d6+8) |
Space/Reach: | 10ft/5ft |
Special Attacks: | Powerful Charge |
Special Qualities: | low-light vision |
Saves: | Fort 9, Ref 8, Will 4 |
Abilities: | Str 24, Dex 14, Con 17, Int 2, Wis 14, Cha 4 |
Skills: | listen+10, spot+8, move silently+6, hide+5 |
Feats: | Alertness, Endurence, Run, Improved Natural Attack (Gore) |
Environment: | Boreal Forest or Swamp |
Organization: | Solitary or Pair |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always Neutral |
Advancement: | — |
Level Adjustment: | — |
Combat
Powerful Charge: After a charge a Moose deals double damage with a Gore attack
Back to Main Page → 3.5e Homebrew → Creatures → CR 3
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