Monstrous Spider, Medium, Web-Spinner (3.5e Creature)

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Monstrous Spider, Medium, Web-Spinner

Monstrous Spider, Medium (web-spinner)
Size/Type: Medium Vermin
Hit Dice: 8d8+4 (44 hp)
Initiative: +5 (+5 Dex)
Speed: 30' (6 squares), climb 20'
Armor Class: 22 (+5 Dex, +7 natural), touch 15, flat-footed 17
Base Attack/Grapple: +6/+8
Attack: Bite +11 melee (1d6+3 plus poison)
Full Attack: Bite +11/+6
Space/Reach: 5'/5'
Special Attacks: Multiattack, poison (DC 15, 1d4 Str/1d4 Str), web (8/day, +11 ranged touch, 10' range inc. max 50', escape artist DC 19, break DC 23)
Special Qualities: Darkvision', evasion, empathic link, share spells, tremorsense 60', vermin traits
Saves: Fort +9, Ref +7, Will +2
Abilities: Str 14, Dex 20, Con 12, Int -, Wis 10, Cha 2
Skills: Climb +9, Hide +13, Jump +2, Move Silently +12, Spot +4
Feats: Ability Focus (Web), Great Fortitude, Improved Web, Weapon Finesse
Environment: Any
Organization: Any
Challenge Rating: -
Treasure: None
Alignment: Neutral
Advancement:
Level Adjustment:

Combat

The dweomerlord's spider companion is often directed to hide among its webbing at the beginning of combat, readying an action to shoot a web at whoever gets too close to its master or whoever threatens its master at range. When it can't hide, or its cover is blown its master directs it to tie down as many opponents in a group that it can with Improved Web (see Savage Species), then to close in for a snack (aided with shared spells like Venomfire and Greater Magic Weapon).


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