Monster Ecologist (3.5e Feat)
Monster Ecologist [Skill]
3e Summary::You are an expert on dangerous creatures, and you have a broad base of knowledge about them.
Prerequisite: Knowledge (Arcana), Knowledge (Dungeoneering), Knowledge (Nature), Knowledge (Religion), Knowledge (The planes) 1 rank each
Benefit: Whenever you succeed at a Knowledge check to identify a monster and its abilities, you receive an additional piece of information (as if beating the DC by another 5 points).
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Skill Feats → Knowledge Feats
gollark: Be realistic. They'll probably say that they are technically trades.
gollark: Maybe if it was sorted differently... hmm...
gollark: TJ09 will probably be lazy/practical and just say "Use the AP".
gollark: True, true.
gollark: You can just use the AP.
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