Monk Variant (4e Class)
Monk
“ | I'm going to trip you, poke you in the eye, and press some strange pressure point on your knee that you didn't even know that you had. | ” |
Class Traits |
Role: Controller. You exert control over your enemies by using physical hindrances, never drawing a weapon |
Power Source: Martial and Psionic. You have become a master of martial arts through extensive years of training, and mental focus. |
Key Abilities: Dexterity, Strength, Wisdom |
Armor Proficiencies: Cloth, Leather |
Weapon Proficiencies: Simple melee |
Implements: Ki Focus |
Bonus to Defense: +1 Dexterity, +1 to one other (see Fighting Stances) |
Hit Points at 1st Level: 12 + Constitution score |
Hit Points per Level Gained: 5 |
Healing Surges per Day: 8 + Constitution modifier |
Trained Skills: Insight. From the class skills list below, choose 3 more trained skills at 1st level. Class Skills: Acrobatics, Athletics, Diplomacy, Dungeoneering, Endurance, Heal, History, Perception, Religion |
Build Options: Chakra Monk, Combatant Monk |
Class Features: Fighting Stances, Unarmed Combat Master |
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Monk Overview |
Characteristics: Monks are masters of the human body, the chakras, and of combat. Monks are often very calm, and slow to anger. Many will have a sense of mysticism about them. Others are very open and philosophical, questioning everything. |
Religion: Monks usually worship gods of balance, nature, knowledge, and morality. Still others choose to worship no god, and devote their supernatural time to the study of chakras. |
Races: Any race may be a monk, although most are humans. |
Creating a Monk
Chakra Monk
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- Suggested At-Will Powers: <!-suggested two at will powers->
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Combatant Monk
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- Suggested At-Will Powers: <!-suggested two at will powers->
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- Suggested Daily Power: <!-suggested daily power->
Monk Class Features
All monks share these class features.
Unarmed Combat Master: After examining a weapon you learn to maneuver your body to imitate it in combat. When you are unarmed, you may choose to make attacks with the weapon keyword as if you were wielding a weapon that you have proficiency with and possess.
One man flank: Due to your years in combat training you have learned how to manipulate the thoughts of your enemies as you are fighting, making him believe he is flanked, when he is not. Whenever you are adjacent to an enemy who is in a corner, that enemy is considered to be flanked.
Trip: Whenever you make a successful opportunity attack, you may choose to have the target end its movement there.
Fighting Stances: At the beginning of each encounter choose a stance. You may change stances as a minor action.
Fighting Stances | Defense Bonus | Bonuses |
---|---|---|
Stance of the Sturdy Ox | +1 Fort | You cannot be flanked. If you are subjected to forced movement, that amount is reduced by 1 square. When you bull rush, you deal an additional 1[W] + strength modifier damage |
Stance of the Jade Serpent | +1 Will | +1 to saving throws. You may shift 1 space after attacking with a melee attack as a free action once per round |
Stance of the Quick Tiger | +1 Ref | +1 to speed while charging or running. A bonus to AC against opportunity attacks equal to your wisdom modifier. |
Spinning Crane Kick: You gain the Spinning Crane Kick exploit.
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Dampen Chakras:
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Powers
A Monk's powers are called exploits and are drawn from a deep understanding of the chakras, the human body, and combat. A list can be found at Monk Variant Powers (4e Power List).
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