Mole Rat (Fallout Supplement)

Despite the fact that they have the same name, two species can be distinguished. The mole rats found on the Core Region are mostly covered with fur and come from moles, and those from the East Coast and the Mojave Wasteland are furless and come from naked mole rats which come mostly from governmental experiments rather than the area, as mole rats are not native to the United States of America.

Mole Rat
Size and Type: Medium Animal
Hit Dice: 2d8 (8 hp)
Mas: 12
Initiative: +5
Speed: 40 ft
Defense: 13(+1 Dex, +2 Natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+4
Attack: +4 Melee (1d6+2, bite)
Full Attack: +4 Melee (1d6+2, bite), -1 Melee (1d4+2, claw), -1 Melee (1d4+2, claw)
Space/Reach: 5 ft by 5 ft/5 ft
Special Qualities: Low-Light Vision 120 ft
Saves: Fort +2, Ref +0, Will +1
Abilities: Str 14, Dex 12, Con 12, Int 2, Wis 12, Cha 2
Skills: Balance +8, Climb +6, Hide +4, Move Silently +8
Feats: Improved Initiative, Weapon Focus (bite)
Possessions: None
Organization:
Challenge Rating: 1
Allegiances: Mole Rat Pack
Advancement: 3-4(Large)
Level Adjustment: None

Some have hair, some don't.

Combat

When they attack they run and slash their foes, swinging their sharp claws into the body of the threat.



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gollark: Oh, here's an existing mesh thing. https://github.com/yggdrasil-network/yggdrasil-go
gollark: You just give it a specification for sound to produce in my accursedly convoluted description language, and it does maths™.
gollark: I've also been doing """music""" lately with my sine wave generator program™.
gollark: Bye.
gollark: This sort of works now, although I'm not sure how resilient existing mechanisms are against adversaries.
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