Mok'Ram (3.5e Deity)

Mok'Ram, Goddess of Evil

Greater Deity
Symbol: A humanoid skull wreathed in spikes.
Home Plane: The Finite Subspace
Alignment: Neutral Evil
Portfolio: Fear, torture, capture, ambition, greed, selfishness, temptation, seduction
Clergy Alignments: LE, NE, CE
Domains: Charm Domain, Darkness Domain, Evil Domain, Madness Domain, Trickery Domain, War Domain
Favored Weapon: Spiked Chain
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A clean woman, but with an air of superiority and a haughty attitude. She often appears as a Siren or a Human wearing a long, close-fitting dress.

Dogma

Mok'Ram encourages pursuit of power and indulgence of desire. She will often interfere in the affairs of mortal on a whim. When a follower shows particular promise, she offers them a position under her, but works to kill or subjugate them if they refuse.

Clergy and Temples

Clergy and temples rarely organize for very long, and those that last are full of double-dealing, underhanded politics, and corruption.



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gollark: For now anyway.
gollark: How is a car more convenient than trains? You have to manually drive it.
gollark: I could buy a moderately nice laptop at that price. I may just have weirdly skewed notions of value.
gollark: I think America's transport dynamics are affected a lot by it just being very big and not dense.
gollark: They're very different languages, despite the names.
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