Mog Dancer (3.5e Prestige Class)
Mog Dancer
“ | Mog Dancers employ the forces of nature invoked through the power of dance. By entering a dance they cannot attack or pick which spells they use, but the spells themselves, and the fact that they do not run out of spells, make up for the lack of control. | ” |
Becoming a Mog Dancer
Base Attack Bonus: | +5. |
---|---|
Race: | Moogle. |
Skills: | Perform (Dance) 10 ranks, Spellcraft 5 ranks, At least 10 ranks in either Knowledge (Geography), Knowledge (Nature) 10 ranks, Knowledge (Dungeoneering) 4 ranks, or Knowledge (The Planes) 4 ranks. |
Special: | Bardic Music. |
Level | Base Attack Bonus |
Saving Throws | Special | |||
---|---|---|---|---|---|---|
Fort | Ref | Will | ||||
1st | +0 | +0 | +2 | +2 | Environmental Dance, Known Environment +1 | |
2nd | +1 | +0 | +3 | +3 | +1 level of existing class | |
3rd | +2 | +1 | +3 | +3 | Known Environment +2 | |
4th | +3 | +1 | +4 | +4 | +1 level of existing class | |
5th | +3 | +1 | +4 | +4 | Known Environment +3, Mirage Arcana 1/day | |
6th | +4 | +2 | +5 | +5 | +1 level of existing class | |
7th | +5 | +2 | +5 | +5 | Known Environment +4, Mirage Arcana 2/day | |
8th | +6 | +2 | +6 | +6 | +1 level of existing class | |
9th | +6 | +3 | +6 | +6 | Known Environment +5, Mirage Arcana 3/day | |
10th | +7 | +3 | +7 | +7 | Greater Environmental Dance, +1 level of existing class | |
Class Skills (6 + Int modifier per level) The mog dancer’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha). |
Level | Special | |||||
---|---|---|---|---|---|---|
21st | Epic Known Environment +6 | |||||
22nd | Damage Cap 150%, +1 level of existing class | |||||
23rd | Epic Known Environment +7 | |||||
24th | +1 level of existing class | |||||
25th | Epic Known Environment +8 | |||||
26th | Damage Cap 200%, +1 level of existing class | |||||
27th | Epic Known Environment +9 | |||||
28th | +1 level of existing class | |||||
29th | Epic Known Environment +10 | |||||
30th | Supreme Environmental Dance, Damage Cap 250%,+1 level of existing class | |||||
Skill Points Per Level |
Class Features
Environmental Dance (Su): The dance counts as a use of one of your bard's songs per day. Mog Dancer class levels stack with Bard levels for determining dances per day. Dancing is a standard action and requires concentration. When dancing pick from the appropriate spell list below at random (rolling a d4). The spell cannot be chosen but it's targets can be as needed. If struck for damage the Mog Dancer must make a concentration check. If the dance is broken or stopped the casting ends.
In addition each terrain has its own Granted Power. You may use only one Granted Power per day, though the effect and duration is listed for the particular terrain. Unless otherwise stated or impossible, all uses of granted powers are free, immediate actions.
You can only continue one dance up to as many rounds as your Mog Dancer class levels + Con modifier. Spells are Cha based.
Environmental Dance can be employed with Mirage Arcana cast as a swift action at the start of the dance, to simulate a different environment than the current one. As per the spell a Will save to disbelieve is allowed. If the save is made, you still mimic the spells from the false terrain, but they act as shadow conjuration, doing 20% effect. At level 10 it becomes 60% real as Greater Environmental Dance.
A few of the environmental dances are based on weather or unusual effects in the area. When faced with overlapping terrains like this, either can be used (such as a Stormy Plain invoking either Stormy effects of Plain effects).
The Environments and Weathers and shown below:
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Entangle | |||||
2 | Hold Person | |||||
3 | Haste | |||||
4 | Freedom of Movement | |||||
Granted Power: Increase movement speed by 10 ft. for 1 round every class level.
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Faerie Fire | |||||
2 | Barkskin | |||||
3 | Plant Growth | |||||
4 | Blight | |||||
Granted Power: Speak with Animals 3/day.
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Chill Touch* | |||||
2 | Icewalking* | |||||
3 | Sleet Storm | |||||
4 | Wall of Ice | |||||
Granted Power: Resist 5 points of cold damage per class level when activated, ends when all resistance is stripped off.
1 *Works to a range of 30ft from the Mog Dancer.
2 *As Spider Climb, but works on Icy surfaces only.
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Enlarge/Reduce Person* | |||||
2 | Soften Earth and Stone | |||||
3 | Spike Growth | |||||
4 | Stoneskin | |||||
Granted Power: Gain the Stonecutting ability.
- Either one can be cast.
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Obscuring Mist | |||||
2 | Delay Poison | |||||
3 | Vampiric Touch* | |||||
4 | Black Tentacles | |||||
Granted Power: Apply your 1/2 your class level as a bonus against one save vs poison (round down).
- Works to a range of 30ft from the Mog Dancer.
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Endure Elements | |||||
2 | Blur | |||||
3 | Fireball | |||||
4 | Fire Shield | |||||
Granted Power: Sense Direction, you know which way is north while traveling in the desert.
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Confusion, Lesser | |||||
2 | Web | |||||
3 | Stone Shape | |||||
4 | Spike Stone | |||||
Granted Power: Darkvision 60 ft. for as many rounds as your class level a day.
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Magic Missile | |||||
2 | Spider Climb | |||||
3 | Keen Edge | |||||
4 | Crushing Despair | |||||
Granted Power: Apply 1/2 your class level as a bonus against a single save vs a trap (round down).
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Charm Person | |||||
2 | Enthrall | |||||
3 | Dispel Magic | |||||
4 | Poison* | |||||
Granted Power: Apply 1/2 your class level as a bonus with a single social skill check (round down).
- Works to a range of 30ft from the Mog Dancer.
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Obscuring Mist | |||||
2 | Acid Arrow | |||||
3 | Water Breathing | |||||
4 | Control Water | |||||
Granted Power: Always succeed your Swim check for a number of rounds equal to 1/2 your class level.
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Entangle | |||||
2 | Summon Swarm | |||||
3 | Stinking Cloud | |||||
4 | Contagion | |||||
Granted Power: Apply 1/2 your class level to Hide checks while in the jungle (round down).
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Burning Hands | |||||
2 | Flaming Sphere | |||||
3 | Fireball | |||||
4 | Wall of Fire | |||||
Granted Power: Resist 5 points of fire damage per class level when activated, ends when all resistance is stripped off.
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Endure Elements | |||||
2 | Summon Nature's Ally II* | |||||
3 | Protection from Energy | |||||
4 | Dismissal | |||||
Granted Power: Apply 1/2 your class level as a bonus on a saving throw of a spell of the appropriate element, Fire resisting Fire spells, and so forth (round down).
- Summons the appropriate Small Elemental.
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Cure Light Wounds* | |||||
2 | Heat Metal | |||||
3 | Daylight | |||||
4 | Rainbow Pattern | |||||
- Works to a range of 30ft from the Mog Dancer.
Granted Power: Recover hp equal to your class level.
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Jump | |||||
2 | Shatter | |||||
3 | Wind Wall | |||||
4 | Air Walk | |||||
Granted Power: Act as hasted for as many rounds as 1/2 your class level (round down).
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Shocking Grasp* | |||||
2 | Gust of Wind | |||||
3 | Call Lightning | |||||
4 | Shout | |||||
Granted Power: Resist 5 points of electric damage per class level when activated, ends when all resistance is stripped off.
- Works to a range of 30ft from the Mog Dancer.
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Obscuring Mist | |||||
2 | Chill Metal | |||||
3 | Sleet Storm | |||||
4 | Ice Storm | |||||
Granted Power: See clearly through storms, fogs, and other non-magical gas/weather obstructions for as many rounds as 1/2 your class level (round down).
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Sanctuary | |||||
2 | Cure Moderate Wounds* | |||||
3 | Searing Light | |||||
4 | Cure Critical Wounds* | |||||
Granted Power: Turn undead as a cleric equal to your character's total level.
- Works to a range of 30ft from the Mog Dancer.
Roll 1d4 | Spell | |||||
---|---|---|---|---|---|---|
1 | Doom | |||||
2 | Inflict Moderate Wounds* | |||||
3 | Blindness/Deafness | |||||
4 | Inflict Critical Wounds* | |||||
Granted Power: Turn rebuke as a cleric equal to your character's total level.
- Works to a range of 30ft from the Mog Dancer.
Known Environment (Ex): A Mog Dancer can memorize the details of an environment with a successful skill check of Knowledge (geography) DC 20. A failed check means they cannot try again for a week. Upon memorizing an environment all dance spells cast from that environment have a +1 on their DC. Also, it becomes easier to mimic an environment with Arcane Mirage. The spell Arcane Mirage gets a +2 to the DC, and if disbelieved it deals 20% more than it would have (40% or 80% real respectively).
A Mog Dancer can memorize one environment at level 1, and every 2 levels beyond it can gain another memorized environment. A Mog can write over previous knowledge at any time, but cannot have more than 5.
A Knowledge (Nature), Knowledge (The Planes), Knowledge (Architecture), or Knowledge (Dungeoneering) check may be required instead for certain environments, at DM digression.
Spells per Day: When a new Mog Dancer level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an Mog Dancer, he must decide to which class he adds the new level for purposes of determining spells per day.
The epic mog dancer’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
All the following are class features of the Epic Mog Dancer
Epic Known Environment: A Mog Dancer can memorize the details of an environment with a successful skill check of Knowledge (geography) DC 20. A failed check means they cannot try again for a week. Upon memorizing an environment all dance spells cast from that environment have a +1 on their effective caster level. Also, it becomes easier to mimic an environment with Arcane Mirage. The spell Arcane Mirage gets a +2 to the DC, and if disbelieved it deals 20% more than it would have (40% or 80% real respectively).
A Mog Dancer can memorize one environment at level 1, and every 2 levels beyond it can gain another memorized environment. A Mog can write over previous knowledge at any time, but cannot have more than 5.
A Knowledge (The Planes) or Knowledge (Dungeoneering) check may be required instead for certain environments.
Damage Cap: For dance spells which have a numerical value, they are treated as if Empowered at level 22. All variable, numeric effects of the empowered spell are increased by one-half. Saving throws and opposed rolls are not affected, nor are spells without random variables. At level 26, this number rises to to an increase of one (200%). At level 30, this becomes one and one-half (250%). For example at level 30, Fireball cast when dancing deals 25d6 maximum, assuming caster level is high enough.
Supreme Environmental Dance: Environmental Dance becomes harder to resist, with the save DC rising +2 if from the natural environment without Mirage Arcana. This stacks with Known Environment. In addition to previous rules, if Mirage Arcana is disbelieved it is still partly real. It becomes 80% real, and if it is a Known Environment, it is 100% real.
Ex-Mog Dancers
Playing a Mog Dancers
Combat:
Advancement:
Resources:
Mog Dancers in the World
“ | ” |
NPC Reactions:
Mog Dancer Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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11 | . |
16 | . |
21 | . |
26 | . |
Mog Dancers in the Game
Adaptation:
Sample Encounter:
EL whatever:
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