Mobile Healer (5e Feat)
Mobile Healer
Prerequisites: The ability to cast at least one spell that restores Hit Points.
You are a Mobile Healer! You have studied your spells and have practiced staying mobile while casting and healing, and as such gain the following benefits:
- Three times per long rest whenever you use an action to cast a spell on a creature that would allow them to regain Hit Points, you can then as a reaction increase your movement speed by 15ft.
- Two times per short rest whenever you cast a cantrip or a spell as an action and the spell does not require concentration, you can then as a bonus action take the disengage action.
- If a party member within 5 feet of you is knocked out and not out right killed you can as a reaction use spare the dying or a medicine check to try to stabilize the party member. Once you use this feature, you cannot use it again until you finish a short or long rest.(you can only cast spare the dying if you Know the cantrip)
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