Mithral Skeleton (3.5e Feat)

Mithral Skeleton [Necromantic]

3e Summary::Undead you create have their skeleton structure reinforced by mithral
Prerequisite: Able to create undead, Steel Skeleton
Benefit: When you create an undead creature you may choose to add 5 lbs of Mithral and an emerald worth at least 75 gp to the material components of the spell. If you do, the undead creature gains 6 hit points per Hit Die. A skeleton created with this feat also gains +6 natural armor, +6 dexterity, +10 ft/round speed and gains +2 to hit, and deals +2 damage with its claw attacks. An undead created in this way counts as three Hit Die higher for the purposes of creating it and controlling it.
Special: This feat may only be applied to undead that have an intact skeleton (skeletons, zombies, ghouls, but not ghosts, for example). You may not apply this feat to an undead in conjunction with any other feat that reinforces its skeleton.



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gollark: Well, assuming magic→electrical conversion can be compact enough, anyone with decent amounts of magic can power portable devices.
gollark: Presumably there are lots of applications for combining them.
gollark: Well, not exactly like that, just in some way.
gollark: Maybe magic telegraphs based on accelerating magic through tubes like that.
gollark: It's probably going to be (slightly) faster than human messengers, I'd expect, and probably better for bulk delivery.
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