Minddrinker (3.5e Prestige Class)
Minddrinker
“ | Ahhhhh. Thanks for the refreshment, you guys. | ” |
—Unknown Dromite Minddrinker, Minddrinker, commenting on his fallen foes. |
Becoming a Minddrinker
Any psion might want this to better their fighting.
Prerequisites: Level 3 Psion (any), Knowledge (any) 6 ranks OR Knowledge (psionics) 4 ranks, Concentration 4 ranks.
Alignment: | Not Lawful Good. |
---|---|
Base Attack Bonus: | +3 |
Race: | None |
Skills: | Psionic. |
Feats: | None. |
Spellcasting: | None. |
Patron: | None. |
Domains: | None. |
Special: | None. |
Level | Special | ||||||||||||||||||
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Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||
1st | +0 | + | + | + | +1 level of any existing manifester class, Psychic Vampire 3/day, Vampiric Touch 1/day | — | — | — | — | — | — | — | — | — | — | — | — | — | |
2nd | +1 | + | + | + | +1 level of any existing manifester class, Absorb memories, Brief Thought | — | — | — | — | — | — | — | — | — | — | — | — | — | |
3rd | +1 | + | + | + | +1 level of any existing manifester class, Psychic Vampire at will, Vampiric Touch 3/day | — | — | — | — | — | — | — | — | — | — | — | — | — | |
4th | +2 | + | + | + | +1 level of any existing manifester class, Souleater | — | — | — | — | — | — | — | — | — | — | — | — | — | |
5th | +2 | + | + | + | +1 level of any existing manifester class, Lasting Thought | — | — | — | — | — | — | — | — | — | — | — | — | — | |
Class Features
All of the following are class features of the minddrinker.
Psychic Vampire: Beginning at level 1, a minddrinker can manifest the power Psychic Vampire three times per day, as a psi-like ability. At level 3, a minddrinker can use Psychic Vampire at will.
Vampiric touch: Beginning at level 1, a minddrinker can use the power Vampiric Touch once per day. This increases to 3 times per day at level three.
Absorb Memories: Beginning at level 2, a minddrinker automatically remembers everything the last 5 people he/she killed knew.
Brief Thought: Beginning at level 3, minddrinker can spend a full-round action to absorb a fragment of a defeated foe's soul. This gives you a one point bonus to wisdom, charisma, or intelligence for 24 hours thereafter. These bonuses cannot exceed your minddrinker level.
Souleater: Beginning at the fourth level, a minddrinker can take a full-round action to eat a fragment of the defeated opponents soul. This heals 2d6 damage, with +1 for each challenge rating it is (So the Tarrasque would heal 2d6+20 health if you kill it.) Taking this action provokes attacks of opportunity. This also applies Brief Thought.
Lasting thought: At the fifth level, a minddrinker can permanently incorporate a bit of a foe's soul. The minddrinker must meditate for 6 hours undisturbed after killing for this to work, receiving one permanent point of Wisdom, Intelligence, or Charisma per enemy killed.
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