Mimic, Advanced (3.5e Creature)

Advanced Mimic

Size/Type: Huge Aberration (Shapechanger)
Hit Dice: 11d8+44 (93 hp)
Initiative: +0
Speed: 10 ft. (2 squares)
Armor Class: 15 (–2 size, +7 natural), touch 8, flat-footed 15
Base Attack/Grapple: +8/+25
Attack: Slam +16 melee (2d6+9)
Full Attack: 2 slams +16 melee (2d6+9)
Space/Reach: 15 ft./15 ft.
Special Attacks: Adhesive, crush
Special Qualities: Darkvision 60 ft., immunity to acid, mimic shape
Saves: Fort +7, Ref +5, Will +8
Abilities: Str 28, Dex 10, Con 19, Int 10, Wis 13, Cha 10
Skills: Climb +14, Disguise +20, Listen +10, Spot +10
Feats: Alertness, Lightning Reflexes, Weapon Focus (slam), Skill Focus (Disguise)
Environment: Underground
Organization: Solitary
Challenge Rating: 6
Treasure: 1/10th coins; 50% goods; 50% items
Alignment: Usually neutral
Advancement: 12–21 HD (Huge)
Level Adjustment:

A mimic can have almost any dimensions, but usually is not more than 15 feet long. A typical mimic has a volume of 1000 cubic feet (10 feet by 10 feet by 10 feet) and weighs about 18,000 pounds.

Mimics speak Common.

COMBAT

A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party.

Adhesive (Ex): A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.

A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 18 Reflex save. A successful DC 18 Strength check is needed to pry it off.

Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.

Crush (Ex): A mimic deals 2d6+9 points of damage with a successful grapple check.

Mimic Shape (Ex): A mimic can assume the general shape of any object that fills roughly 1000 cubic feet (10 feet by 10 feet by 10 feet), such as a massive chest, or a wall. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late.

Skills: A mimic has a +8 racial bonus on Disguise checks.



Back to Main Page 3.5e Homebrew Creatures CR 6

gollark: Are the powerlines that big?
gollark: What I mean is, on *all* the ones you show, why are they not multi-floor - why is it just a single floor with some balconies above?
gollark: I mean, why is there just a 3-block solid rim round empty space?
gollark: Why the hole in the middle and not solid floor though?
gollark: I might adopt that thing of running lots of small cable holes round the edges instead of one in the middle.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.