Meteor Rush (3.5e Alternate Class Feature)

Meteor Rush

3e Summary::Your deity's power shines from you in your moments of greatest glory, scorching the wicked and strengthening your resolve.

Class: Paladin

Level: 5th

Replaces: You gain neither the Paladin's special mount class feature, nor access to the Remove Disease weekly class feature.

Benefit: Beginning at 5th level, if you move at least 10 feet on your turn, without turning more than 90 degrees, you may choose to emit a visible, meteor-like aura of light. You may decide what color this light is. This aura remains active until your next turn. While this aura is active, you gain a +4 sacred bonus to AC. In addition, evil creatures within 10 ft. take holy damage equal to 1d4 times your class level. This damage results directly from divine power and can't be reduced by resistance or immunity to energy-based attacks. You may use this ability once per day at 5th level, and gain an additional use every 5 levels.



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