Meteor Hammer (3.5e Equipment)

A meteor hammer has reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, it can be used against an adjacent foe.

Hammer, Meteor
Exotic Two-Handed Melee
Critical: 19–20/×2
Range Increment:
Type: Bludgeoning
Hardness: 7
SizeCost1DamageWeight1hp
Fine*1d2/1d2*1
Diminutive*1d4/1d4*1
Tiny*1d6/1d6*1
Small500gp1d8/1d88 lb.3
Medium500gp1d10/1d1016 lb.6
Large1000gp1d12/1d1232 lb.12
Huge*2d6/2d6*24
Gargantuan*3d6/3d6*48
Colossal*4d6/4d6*96
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

You can make trip attacks with the meteor. If you are tripped during your own trip attempt, you can drop the meteor to avoid being tripped.

When using a meteor hammer, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).

Someone not proficient with a meteor hammer hits them self on a natural 1.

See Also



Back to Main Page 3.5e Homebrew Equipment Mundane Weapons

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