Mesmerize (5e Spell)

You focus on up to three creatures in the spell's area through a small glass prism and attempt to enthrall them. Each creature must make a Wisdom saving throw. On a failure, they are charmed by you and are friendly to you and your companions. You have advantage on Charisma checks to interact with these creatures during the spell, and if you or your companions act hostile towards them, the spell ends. Creatures you are fighting when you cast the spell have advantage on the saving throw.

Mesmerize
2nd-level enchantment
Casting time: 1 action
Range: Self (15-foot cone)
Components: V, S, M (a small glass prism)
Duration: Concentration, up to 1 minute



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