Merfolk Feats (The Test of Time Supplement)

Racial feats

Daughter of Satine [Racial]

[[3e Summary::The daughters of Satine are blessed with a special link to nature, they can calm almost any underwater animal]]
Prerequisite: Merfolk, Female, Cha 13
Benefit: You gain wild empathy with aquatic animals. Your racial hit dice count as Druid class levels to determine the power of the ability.

Son of Satine [Racial]

[[3e Summary::When a son of Satine receives a blessing from the underwater goddess it takes the form of special knowledge into the habits of aquatic animals, making the Merfolk better hunters.]]
Prerequisite: Merfolk, Male, Wis 13
Benefit: You gain a +2 bonus on weapon damage rolls and all skill checks against all creatures with the aquatic subtype.

Herald of the Wave [Racial]

[[3e Summary::The champions of Satine gain a limited control over the very water they live in.]]
Prerequisite: Merfolk, level 8, Wis 15
Benefit: You can create a wave (at the water surface) or an underwater pull (underneath the surface) 1/day, that works as a bull rush, but for all creatures in the area (size: Huge, Str: 26, no attack of opportunity, 50 ft. cone).

Back to Main Page 3.5e Homebrew Campaign Settings The Test of Time People of the Worlds Merfolk Character Options
Back to Main Page 3.5e Homebrew Character Options Feats

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