Merfolk Feats (The Test of Time Supplement)

Racial feats

Daughter of Satine [Racial]

[[3e Summary::The daughters of Satine are blessed with a special link to nature, they can calm almost any underwater animal]]
Prerequisite: Merfolk, Female, Cha 13
Benefit: You gain wild empathy with aquatic animals. Your racial hit dice count as Druid class levels to determine the power of the ability.

Son of Satine [Racial]

[[3e Summary::When a son of Satine receives a blessing from the underwater goddess it takes the form of special knowledge into the habits of aquatic animals, making the Merfolk better hunters.]]
Prerequisite: Merfolk, Male, Wis 13
Benefit: You gain a +2 bonus on weapon damage rolls and all skill checks against all creatures with the aquatic subtype.

Herald of the Wave [Racial]

[[3e Summary::The champions of Satine gain a limited control over the very water they live in.]]
Prerequisite: Merfolk, level 8, Wis 15
Benefit: You can create a wave (at the water surface) or an underwater pull (underneath the surface) 1/day, that works as a bull rush, but for all creatures in the area (size: Huge, Str: 26, no attack of opportunity, 50 ft. cone).

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Back to Main Page 3.5e Homebrew Character Options Feats

gollark: Indeed.
gollark: But noooooo.
gollark: If society were sensible, we could probably fix climate change without horrible sacrifices now.
gollark: The same act also includes some provision where MPs are exempt from some of it, because equality.
gollark: Why do they need that? No idea. Can anyone get rid of that power? Probably not.
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