Medium (4e Class)
Medium
“ | I am the voice of damnation. | ” |
—Memna, the Fenlight Wretch |
Class Traits |
Role: Controller. Mediums channel the power of either dead or demonic entities, enabling the aforementioned entitites to enter their mortal body and act through them. In combat Mediums invite dark forces to grant them great power, but this comes at a high cost. Mediums must constantly struggle for control of their own body while possessed or else the very creatures they channel will shatter or banish their minds and retain full control of the Medium's body. You lean towards leader or defender as a secondary role. |
Power Source: Arcane. Mediums are experts on ancient texts, glyphs, transcriptions, lore, etc related to demonology and necromancy in an effort to better equip themselves to maintain control over their own facilities when possessed. Alternatively, some Mediums rely on pure strength of their arcane power to perform self-exorcisms when necessary. |
Key Abilities: Charisma, Strength, Intelligence. |
Armor Proficiencies: Cloth |
Weapon Proficiencies: Simple Melee, Simple Ranged |
Implements: Tome, Daggers, Staffs. |
Bonus to Defense: +1 to Will. +1 to Reflex. |
Hit Points at 1st Level: 10 + Constitution score |
Hit Points per Level Gained: 4 |
Healing Surges per Day: 5 + Constitution modifier |
Trained Skills: Religion. Arcana.. From the class skills list below, choose 2 more trained skills at 1st level. Class Skills: Bluff, History, Insight, Intimidate, Dungeoneering, Stealth, Heal |
Build Options: <!-The names of the build options-> |
Class Features: <!-Class features-> |
<!-Description.->
Overview |
Characteristics: |
Religion: |
Races: |
Creating a <!-Name->
- Ability Scores
<!-Describe which ability scores are primary, secondary and tertiary->
- Feats
- Equipment
Medium Class Features
All Mediums share these class features.
Rising Corruption: Whenever you take damage or deal damage while not possessed you generate 1 corruption charge counter. The maximum amount of corruption charge counters you may have at a single time is 6. When you reach 6 corruption charge counters you must immediately activate your Possession daily power if it has not been used yet.
Otherworldly Possession Instead of choosing a level 1 daily power you gain access to the Possession At-Will power. You also gain access to the Suppression Medium daily power which you can use twice per day, but only once per encounter. The number of times you can use the Suppression Medium daily power increases to 3 at level 6, and 4 at level 9.
Source: When you first create your Medium you must choose a source from which you draw the power to use your Medium abilities. Typically Mediums either choose to channel the lost souls of the Dead or the might of demons directly into their bodies before binding them. Herald of the Damned While possessed you gain the following benefits from the immortal soul possessing you: you are insubstantial, you gain the Undead keyword, all of your Medium powers now have the Cold keyword, whenever you hit a creature with a Medium power with the Cold keyword that creature is slowed until save ends, your Medium At-Will powers now gain their Possessed bonus effect(s), you cannot be considered an ally by any creature that does not have the Undead keyword. Vessel of Damnation While possessed you gain the following benefits from the Demon possessing you: you have the devil keyword, you gain resist 5 to all damage, all of your Medium powers now have the Fire keyword, whenever you hit a creature with a Medium power with the Fire keyword that creature takes ongoing 5 Fire damage until save ends, your Medium At-Will powers now gain their Possessed bonus effect(s), you cannot be considered an ally by any creature that does not have the Devil keyword.
Heroic <!-Name->
Level | Feats Known | Class Features and Powers |
---|---|---|
1 | 1 | |
2 | +1 | Utility Power |
3 | ||
4 | +1 | Ability score increase |
5 | ||
6 | +1 | Utility Power |
7 | ||
8 | +1 | Ability score increase |
9 | ||
10 | +1 | Utility Power |
Level 1:
Benefit: You can use the Possession Medium daily power.
Level 1: At-Will Powers
Benefit: You gain two of the following powers.
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Level 1:
Benefit:
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Level 2: Utility Power
Benefit: You gain the X power.
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Back to Main Page → 4e Homebrew → Powers → Medium Powers
Level 3:
Benefit:
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Level 4: Ability Score Increase
Your constant training hones your body and mind.
Benefit: You increase two ability scores of your choice by 1.
Level 4:
Benefit:
Level 5:
Benefit:
Level 6: Utility Power
Benefit: You gain the X power.
Level 7:
Benefit:
Level 8: Ability Score Increase
You reap the reward of constant challenge by increasing your physical and mental well-being.
Benefit: You increase two ability scores of your choice by 1.
Level 8:
Benefit:
Level 9:
Benefit:
Level 10: Utility Power
Benefit: You gain the X power.
Paragon <!-Name->
Level | Feats Known | Class Features and Powers |
---|---|---|
11 | +1 | Ability score increase Paragon Path Features Paragon Path Power |
12 | +1 | Paragon Path Power |
13 | ||
14 | +1 | Ability score increase |
15 | ||
16 | +1 | Paragon Path Feature |
17 | ||
18 | +1 | Ability score increase |
19 | ||
20 | +1 | Paragon Path Power |
Level 11: Ability Score Increase
Your improved physical and mental prowess highlights your entrance into the paragon tier.
Benefit: Each of your ability scores increases by 1.
Level 11: Paragon Path Features
Benefit: You gain the level 11 features of your chosen paragon path.
Level 11: Paragon Path Power
Benefit: You gain the level 11 power of your chosen paragon path.
Level 11:
Benefit:
Level 12:
Benefit:
Level 12: Paragon Path Power
Benefit: You gain the level 12 power of your chosen paragon path.
Level 13:
Benefit:
Level 14: Ability Score Increase
Each new challenge only makes you stronger in body and mind.
Benefit: You increase two ability scores of your choice by 1.
Level 14:
Benefit:
Level 15:
Benefit:
Level 16:
Benefit:
Level 17:
Benefit:
Level 18: Ability Score Increase
You are a true paragon of physical and mental perfection.
Benefit: You increase two ability scores of your choice by 1.
Level 18:
Benefit:
Level 19:
Benefit:
Level 20: Paragon Path Power
Benefit: You gain the level 20 power of your chosen paragon path.
Epic <!-Name->
Level | Feats Known | Class Features and Powers |
---|---|---|
21 | +1 | Ability score increase Epic Destiny Feature |
22 | +1 | |
23 | ||
24 | +1 | Ability score increase Epic Destiny Feature |
25 | ||
26 | +1 | Epic Destiny Power |
27 | ||
28 | +1 | Ability score increase |
29 | ||
30 | +1 | Epic Destiny Feature |
Level 21: Ability Score Increase
You are an epic hero now, and your physical and mental acuity exceed all mortal limits.
Benefit: Each of your ability scores increases by 1.
Level 21: Epic Destiny Feature
Benefit: You gain the level 21 feature of your chosen epic destiny.
Level 21:
Benefit:
Level 22:
Benefit:
Level 23:
Benefit:
Level 24: Ability Score Increase
The threats of the epic challenges you face are countered by the perfection of your body and mind.
Benefit: You increase two ability scores of your choice by 1.
Level 24: Epic Destiny Feature
Benefit: You gain the level 24 feature of your chosen epic destiny.
Level 24:
Benefit:
Level 25:
Benefit:
Level 26: Epic Destiny Power
Benefit: You gain the level 26 power of your chosen epic destiny.
Level 26:
Benefit:
Level 27:
Benefit:
Level 28: Ability Score Increase
Training, practice, and experience have molded your abilities. Even as you near your final destiny, you continue to hone your talents for the tests you will soon face.
Benefit: You increase two ability scores of your choice by 1.
Level 28:
Benefit:
Level 29:
Benefit:
Level 30: Epic Destiny Feature
Benefit: You gain the level 30 feature of your chosen epic destiny.
Level 30:
Benefit:
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