Mechanoid War Machine, Least (3.5e Creature)

Mechanoid War Machine, Least

Mechanoid War Machine, Least
Size/Type: Large Construct
Hit Dice: 5d10+30 (57 hp)
Initiative: +5
Speed: 40ft
Armor Class: 18 (+3 Natural, +5 Dexterity, +1 Deflection, -1 size), touch 15, flat-footed 12
Base Attack/Grapple: +3/+13
Attack: mw large bastard sword +9 melee (2d8+6 19-20x2 crit) or mw large mighty (+6 str) composite longbow +8 ranged (2d6+6 x3 crit)
Full Attack: 2 mw large bastard swords +9 melee (2d8+6 19-20x2 crit) or mw large mighty (+6 str) composite longbow +8 ranged (2d6+6 x3 crit)
Space/Reach: 10ft/10ft
Special Attacks:
Special Qualities: Construct traits, damage reduction 5/bludgeoning, darkvision 60ft., fast healing 2, low-light vision, superior 2-weapon fighting
Saves: Fort +1, Ref +6, Will +3
Abilities: Str 22, Dex 20, Con -, Int -, Wis 14, Cha 10
Skills: -
Feats: -
Environment: Any
Organization: One or more
Challenge Rating: 4
Treasure: Gear
Alignment: Always Neutral
Advancement: 6-9 HD (Large)
Level Adjustment: -

Strategies and Tactics

Superior 2-weapon fighting: Mechanoid War Machines can fight with 2 one-handed weapons without any penalty and with full iterative attacks.

Ecology

Environment:

Typical Physical Characteristics:

Alignment:

Advanced Creatures



Back to Main Page 3.5e Homebrew Creatures CR 4

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gollark: It would be *especially* annoying to get good performance, but I guess you could just not.
gollark: I know roughly how. It would just be annoying to implement.
gollark: No, this is actually hard.
gollark: Well, moderately easily.
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