Mechanoid War Machine, Least (3.5e Creature)
Mechanoid War Machine, Least
Mechanoid War Machine, Least | |
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Size/Type: | Large Construct |
Hit Dice: | 5d10+30 (57 hp) |
Initiative: | +5 |
Speed: | 40ft |
Armor Class: | 18 (+3 Natural, +5 Dexterity, +1 Deflection, -1 size), touch 15, flat-footed 12 |
Base Attack/Grapple: | +3/+13 |
Attack: | mw large bastard sword +9 melee (2d8+6 19-20x2 crit) or mw large mighty (+6 str) composite longbow +8 ranged (2d6+6 x3 crit) |
Full Attack: | 2 mw large bastard swords +9 melee (2d8+6 19-20x2 crit) or mw large mighty (+6 str) composite longbow +8 ranged (2d6+6 x3 crit) |
Space/Reach: | 10ft/10ft |
Special Attacks: | |
Special Qualities: | Construct traits, damage reduction 5/bludgeoning, darkvision 60ft., fast healing 2, low-light vision, superior 2-weapon fighting |
Saves: | Fort +1, Ref +6, Will +3 |
Abilities: | Str 22, Dex 20, Con -, Int -, Wis 14, Cha 10 |
Skills: | - |
Feats: | - |
Environment: | Any |
Organization: | One or more |
Challenge Rating: | 4 |
Treasure: | Gear |
Alignment: | Always Neutral |
Advancement: | 6-9 HD (Large) |
Level Adjustment: | - |
Strategies and Tactics
Superior 2-weapon fighting: Mechanoid War Machines can fight with 2 one-handed weapons without any penalty and with full iterative attacks.
Ecology
Environment:
Typical Physical Characteristics:
Alignment:
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gollark: I know roughly how. It would just be annoying to implement.
gollark: No, this is actually hard.
gollark: Well, moderately easily.
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