Mechanoid War Machine, Greater (3.5e Creature)
Mechanoid War Machine, Greater
Mechanoid War Machine, Greater | |
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Size/Type: | Huge Construct |
Hit Dice: | 30d10+40 (205 hp) |
Initiative: | +8 |
Speed: | 50ft |
Armor Class: | 39 (+15 natural, +8 dexterity, +8 deflection, -2 size), touch 24, flat-footed 31, touch 24, flat-footed 31 |
Base Attack/Grapple: | +22/+44 |
Attack: | +3 keen huge bastard sword +37 melee (3d8+17 17-20x2 crit) or +3 huge mighty (+14 str) composite longbow +31 ranged (3d6+17 x3 crit) |
Full Attack: | 2 +3 keen huge bastard swords +37/+37/+32/+32/+27/+27/+22/+22 melee (3d8+17 17-20x2 crit) or +3 huge mighty (+14 str) composite longbow +31/+26/+21/+16 ranged (3d6+17 x3 crit) |
Space/Reach: | 15ft/15ft |
Special Attacks: | - |
Special Qualities: | Construct traits, damage reduction 15/adamantine and epic, darkvision 60ft, fast healing 15, low-light vision, superior 2-weapon fighting |
Saves: | Fort +10, Ref +18, Will +15 |
Abilities: | Str 38, Dex 26, Con -, Int -, Wis 20, Cha 10 |
Skills: | - |
Feats: | - |
Environment: | Any |
Organization: | One or more |
Challenge Rating: | 19 |
Treasure: | Gear |
Alignment: | Always Neutral |
Advancement: | 31-39 HD (Gargantuan), 40-60 HD (Colossal) |
Level Adjustment: | - |
Strategies and Tactics
Superior 2-weapon fighting: Mechanoid War Machines can fight with 2 one-handed weapons without any penalty and with full iterative attacks.
Ecology
Environment:
Typical Physical Characteristics:
Alignment:
gollark: It'd literally just be `debug.setfenv`, I think.
gollark: Would it be possible to do something like what OC does? Per-computer settable architectures. Apart from the maintenence headache I guess.
gollark: You can implement setfenv on top of debug and stuff.
gollark: > using windows
gollark: I can use the compose key on Linux, so I hold [left windows key] and type "t" and "m".
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