Mechanoid War Machine, Average (3.5e Creature)

Mechanoid War Machine, Average

Mechanoid War Machine, Average
Size/Type: Huge Construct
Hit Dice: 20d10+40 (150 hp)
Initiative: +7
Speed: 50ft
Armor Class: 29 (+10 natural, +7 dexterity, +4 deflection, -2 size), touch 19, flat-footed 22
Base Attack/Grapple: +15/+35
Attack: +2 huge bastard sword +27 melee (3d8+14 19-20x2 crit) or +2 huge mighty (+12 str) composite longbow +22 ranged (3d6+14 x3 crit)
Full Attack: 2 +2 huge bastard swords +27/+27/+22/+22/+17/+17 melee (3d8+14 19-20x2 crit) or +2 huge mighty (+12 str) composite longbow +22/+17/+12 ranged (3d6+14 x3 crit)
Space/Reach: 15ft/15ft
Special Attacks: -
Special Qualities: Construct traits, damage reduction 10/adamantine and magic, darkvision 60ft, fast healing 10, low-light vision, superior 2-weapon fighting
Saves: Fort +6, Ref +13, Will +10
Abilities: Str 34, Dex 24, Con -, Int -, Wis 18, Cha 10
Skills: -
Feats: -
Environment: Any
Organization: One or more
Challenge Rating: 13
Treasure: Gear
Alignment: Always Neutral
Advancement: 21-29 HD (Huge)
Level Adjustment: -

Strategies and Tactics

Superior 2-weapon fighting: Mechanoid War Machines can fight with 2 one-handed weapons without any penalty and with full iterative attacks.

Ecology

Environment:

Typical Physical Characteristics:

Alignment:

Advanced Creatures



Back to Main Page 3.5e Homebrew Creatures CR 13

gollark: ++magic initiate_contingency_omega
gollark: ++magic reload irc_link
gollark: Oh, I can.
gollark: Worrying. I can't pull the status data.
gollark: Oh. That is quite possible. I should check it more often.
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