Mechanoid War Machine, Average (3.5e Creature)
Mechanoid War Machine, Average
Mechanoid War Machine, Average | |
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Size/Type: | Huge Construct |
Hit Dice: | 20d10+40 (150 hp) |
Initiative: | +7 |
Speed: | 50ft |
Armor Class: | 29 (+10 natural, +7 dexterity, +4 deflection, -2 size), touch 19, flat-footed 22 |
Base Attack/Grapple: | +15/+35 |
Attack: | +2 huge bastard sword +27 melee (3d8+14 19-20x2 crit) or +2 huge mighty (+12 str) composite longbow +22 ranged (3d6+14 x3 crit) |
Full Attack: | 2 +2 huge bastard swords +27/+27/+22/+22/+17/+17 melee (3d8+14 19-20x2 crit) or +2 huge mighty (+12 str) composite longbow +22/+17/+12 ranged (3d6+14 x3 crit) |
Space/Reach: | 15ft/15ft |
Special Attacks: | - |
Special Qualities: | Construct traits, damage reduction 10/adamantine and magic, darkvision 60ft, fast healing 10, low-light vision, superior 2-weapon fighting |
Saves: | Fort +6, Ref +13, Will +10 |
Abilities: | Str 34, Dex 24, Con -, Int -, Wis 18, Cha 10 |
Skills: | - |
Feats: | - |
Environment: | Any |
Organization: | One or more |
Challenge Rating: | 13 |
Treasure: | Gear |
Alignment: | Always Neutral |
Advancement: | 21-29 HD (Huge) |
Level Adjustment: | - |
Strategies and Tactics
Superior 2-weapon fighting: Mechanoid War Machines can fight with 2 one-handed weapons without any penalty and with full iterative attacks.
Ecology
Environment:
Typical Physical Characteristics:
Alignment:
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