Master of Two Weapons (5e Feat)

Master of Two Weapons

Prerequisites: Strength or Dexterity equal to or greater than 18.
You have become a master of two weapons, and have received the following benefits:

  • You gain +1 Strength or Dexterity.
  • You can use combat with two weapons, even if the one-handed weapon you're wielding doesn't have light property.
  • You can draw your two weapons, in free action.
  • You can perform a melee attack with each of your weapons, simultaneously, using an attack action.
  • When you are involved in a two-weapon fight, you can add your damage skill modifier to your second attack damage roll. In addition, you can add your proficiency bonus to the damage of each attack.
  • When you engage in two-weapon fighting, your weapon attacks score a critical hit on a roll of 19 or 20.



5.00
(one vote)

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gollark: !roll d6
gollark: !roll d6
gollark: !roll d6
gollark: !roll d6
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