Master of Two Weapons (5e Feat)
Master of Two Weapons
Prerequisites: Strength or Dexterity equal to or greater than 18.
You have become a master of two weapons, and have received the following benefits:
- You gain +1 Strength or Dexterity.
- You can use combat with two weapons, even if the one-handed weapon you're wielding doesn't have light property.
- You can draw your two weapons, in free action.
- You can perform a melee attack with each of your weapons, simultaneously, using an attack action.
- When you are involved in a two-weapon fight, you can add your damage skill modifier to your second attack damage roll. In addition, you can add your proficiency bonus to the damage of each attack.
- When you engage in two-weapon fighting, your weapon attacks score a critical hit on a roll of 19 or 20.
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gollark: Include a Hexagony interpreter or something which calls out to one.
gollark: Does anyone.
gollark: > Turi is a simple, useless programming language with one-symbol commands, mostly based on messing around with program flow. It's definitely Turing-complete, due to the t command. The language is designed to be as frustratingly annoying to implement as possible.
gollark: observe my stupid esolang: https://esolangs.org/wiki/Turi
gollark: I should add accumulators to all my languages.
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