Master of Ki Manipulation (3.5e Feat)

Master of Ki Manipulation [Ki Manipulation]

3e Summary::Your Mastery of Ki Manipulation has unlocked new hardly heard of abilities.
Prerequisite: Wis 17 or Cha 17, 3 Ki Manipulation Feats
Benefit: You may use the following abilities.

Inertial Armor: As a swift action you may spend 4 Ki Points to gain a +4 Ki Bonus to Armor.

Inertial Strike: As a swift action you may pay up to 5 Ki Points to gain a +1 Ki Bonus to attack and damage rolls. This is bought on a point for point scale.
Special: You may also recover 2 Ki Points when meditating for an hour instead of the normal 1. This stack with the Deep Meditation ability of the Adept base class.



Back to Main Page 3.5e Homebrew Character Options Feats Ki Manipulation Feats

gollark: Anyway, soon™ links are to be saved in the apiodata cores.
gollark: I wanted sentences but this was much easier and basically good enough.
gollark: And the slightly *hacky* logic which maps positions in the text node to position in the whole paragraph.
gollark: That's it, apart from the mildly more complex logic which will try and get more words from one end if there aren't enough on the other.
gollark: It basically looks 12 words in each direction around the link.
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