Master Assassin (5e Optimized Character Build)

Master Assassin

Have you ever felt that the tarrasque has too much health? Have you ever had the need to smite anyone in your path? then this is the class for you!

Rules; This build is heavily multiclassed.

In addition to multiclassing, this build also uses optional rules for vorpal piercing weapons, and feats.

Setup

Get A Vorpal Greatsword

Classes

Total level: 20

Race

Play the monstrous race Bugbear.

Boon

Assuming you have one boon by level 20, take Boon of The Crusader.

Rules

Ask your DM if you can play a Monstrous race.

Feats

Take the feat Great Weapon Master

Build

Now you're set to go!

Get 3 Levels in Rogue and pick the Assassin Subclass for the automatic critical strikes in the surprise round.

Get 3 levels in Fighter for action surge, then take battle master for the superiority dice.(Maneuvers don't really matter .)

Get 2 levels in Cleric, pick the Grave domain for the Channel Divinity.

Get 1 level in Warlock and take the Hexblade pact for the hex spell for an extra 1d6 damage per attack, and for the hexblade's curse feature.

Get 2 Paladin levels for the massive amounts of smite.

Use a Vorpal GreatSword for the application of and an extra 6d8 on critical hits.

Have 20 Strength for +5 damage per attack.

if you get a relatively high Dexterity it'll be easy enough to sneak up on people, especially if you take expertise in Stealth. Use your channel divinity and then cast hex on the enemy, then use your Hexblade's curse feature from the hexblade subclass. great, now you can attack your enemy.

The Combination

Round 1 (before combat)

Action
Number
Action
1Channel Divinity
2Use your Hexblade feature

Round 2 (before combat)

1Cast hex
2Cast haste

Round 3(round 1 in combat)(surprise round)

Action
Number
Action
1Attack with your Vorpal GreatSword
2Apply Divine Smite using a 6th Level spell slot
3Apply savage attacks from Bugbear race
4Apply Extra 1d6 damage from Hex
5Use Any Maneuver that allows you to add a Superiority die to damage
6Add 6 damage because of Hexblade feature
7Add 10 damage because you used Great Weapon Master Feature
8Add 5 damage because of your +5 Strength
9Add 3 damage because of Vorpal Weapons being +3
Current total damage- 4d6+6d8+24
10Double the dice because of Rouge Instant Critical
Current Total Damage- 8d6+12d8+24
11Apply Vorpal Damage
12Apply surprise attack from Bugbear
Current Total damage- 12d6+18d8+24
13Double damage because of cleric Channel Divinity
Total damage from First Attack- (12d6+18d8+24)*2
14Make second attack with Vorpal GreatSword
15Apply Divine Smite using a 5th level spell slot
16Apply savage attacks
17Add 1d6 because of Hex
18Use ay maneuver that allows you to add a superiority die to damage
19Add 6 damage because of Hexblade feature
20Add 10 damage because you used Great Weapon Master Feature
21Add 5 damage because of your +5 Strength
22Add 3 damage because of Vorpal Weapons being +3
Current Total Damage- 4d6+6d8+24
23Double Damage because of Rouge Instant Critical
Current Total Damage- 8d6+12d8+24
24Apply Vorpal Critical Damage
Total Damage for Second Attack- 8d6+18d8+24
25Make 3rd Attack with Vorpal Greatsword
26Repeat Steps 14 through 24
Total Damage For 3rd Attack- 8d6+18d8+24
27Use Action Surge
28Make 4th Attack with Vorpal Greatsword
29Repeat Steps 14-24, using a 4th level spell slot for divine smite.
Total Damage For 4th Attack- 8d6+18d8+24
30Make Fifth Attack with Vorpal Greatsword
31Repeat Steps 14-24, using a 4th level spell slot for divine smite, and without using a superiority die
Total Damage for 5th Attack- 8d6+16d8+24
32Make 6th Attack with Vorpal Greatsword
33Repeat step 31
34Total Damage for 6th Attack- 8d6+16d8+24
35Make 7th Attack with Vorpal Greatsword using the extra action given from Haste
36Repeat Step 31, using a 3rd level spell slot for divine smite
Total Damage From 7th Attack- 8d6+14d8+24
37Make 8th Attack with Vorpal Greatsword as a bonus action because of Great Weapon Master feat, as you suprised your enemy
38Repeat step 36
Total Damage From 8th Attack- 8d6+14d8+24

Total Damage From All Attacks- (12d6+18d8+24)*2+56d6+114d8+168

Minimum Damage- 446
Average Damage- 1171
Maximum Damage- 1896

If you use the rule where when you get a critical hit, you simply double the damage total is ((7d6+12d8+24)*2+28d6+78d8+168)*2

Minimum Damage- 720
Average Damage- 1644
Maximum Damage- 2568

Opponents turn

Action
Number
Action
1.Dies

Combat over

Variants

Back to Main Page 5e Homebrew Optimized Character Builds

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