Master Artisan (3.5e NPC)

These are the typical skills and abilities of a master artisan. Master artisans usually have one or more journeyman artisans working for them and multiple apprentices. Their work is not exceptional. Their workshops are designed to manufacture items quickly. A DC 10 Gather Information check reveals that these artisans are strictly business men out to turn a profit.

Master Artisan

CR 3

Male or Female human expert 6
N Medium humanoid (human)
Init/Senses +0/Listen +0, Spot +0
Languages Common
AC 10, touch 10, flat-footed 10
hp 19 (6 HD)
Fort/Ref/Will +2/+2/+5
Speed 30 ft. (6 squares)
Melee improvised weapon +0 (1d3)
Ranged improvised weapon +0 (1d3)
Base Atk/Grp +4/+4
Abilities Str 10, Dex 10, Con 10, Int 11, Wis 10, Cha 10
Feats Skill Focus (Craft), Skill Focus [Profession (merchant)] +4, Skill Focus (Appraise), Skill Focus (Diplomacy)
Skills Appraise +12, Bluff +9, Craft (choose one) +14, Diplomacy +12, Knowledge (local) +9, Profession (merchant) +12, Sense Motive +9, plus three other class skills
Possessions masterwork artisan's tools, workshop, house



Back to Main Page 3.5e Homebrew NPCs CR 3
Back to Main Page 3.5e Homebrew NPCs ECL 6

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.