Martial Gun Kata Brawler (3.5e Class)

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Martial Gun Kata Brawler

This class is a mix between a monk and ranger. This class makes you has deadly with your fist as a gun!

Making a Martial Gun Kata Brawler

The Martial Brawler jumps around the battlefield, taking out enemies with his slippery unarmed attacks.

Abilities: The Martial Brawler is a heavily Dex & Str based class.

Races: By far, the most common race to become a Martial Gun Kata Brawler is humans, though it is not unheard of for a large amount of humanoid races to become one.

Alignment: There is no alignment constrictions for Martial Brawler's, but they are generally True Neutral.

Starting Gold: 5d10x100 (250 Gold)

Starting Age: As fighter.

Table: The Martial Gun Kata Brawler

Hit Die: 1d10

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+1+2+2+2 Improved Grapple, Brawler's Strike, Martial Flexibility
2nd+2+3+3+3 Offensive Defense
3rd+3+3+3+3 Overclock, Brawler Feats
4th+4+4+4+4 Quickdraw, Two-Hand Technique
5th+5+4+4+4 Gunpoint Pressure
6th+6/+1+5+5+5 Expert Tactics, Stat Increase
7th+7/+2+5+5+5 Hit More
8th+8/+3+6+6+6 Charge Fist, Evasion
9th+9/+4+6+6+6
10th+10/+5+7+7+7 Deadeye, Stat Increase
11th+11/+6/+1+7+7+7 Overclock 2, Unkillable
12th+12/+7/+2+8+8+8 Extra Attack, Walk it off
13th+13/+8/+3+8+8+8 Diverse Style, Tough
14th+14/+9/+4+9+9+9 Improved Unarmed Damage, Stat Increase
15th+15/+10/+5+10+10+10 Uppercut
16th+16/+11/+6/+1+10+10+10 Last Chance
17th+17/+12/+7/+2+11+11+11
18th+18/+13/+8/+3+11+11+11 Finishing Blow, Stat Increase
19th+19/+14/+9/+4+12+12+12
20th+20/+15/+10/+5+12+12+12 Faster & Stronger

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Craft, Diplomacy (Cha), Disquise (Cha), Escape Artist (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Move Silently (Dex), Open Lock (Dex), Sleight of Hand (Dex), Swim (Str), Tumble (Dex), Use Rope (Dex)

Class Features

All of the following are class features of the Martial Gun Kata Brawler.

Weapon and Armor Proficiency: The Martial Gun Kata Brawler is proficient with all simple weapons plus the handaxe, short sword, and hand guns. They also are proficient with light armor and shields (except tower shields).

Brawler's Strike: At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. The Martial Brawler adds both his Strength and Dexterity to unarmed attack and damage rolls. Usually, a brawler’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. They have the choice to deal lethal or nonlethal damage while grappling. A brawler’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons. A brawler also deals more damage with her unarmed strikes than others, as shown on Brawler Unarmed Table.

Table: Brawler Unarmed Damage by Size
LevelFineDiminutiveTinySmallMediumLargeHugeGargantuanColossal
1st–3rd11d21d31d41d61d82d63d64d6
4th–7th1d21d31d41d61d82d63d64d66d6
8th–11th1d31d41d61d81d102d83d84d86d8
12th–15th1d41d61d81d102d63d64d66d68d6
16th–19th1d61d81d102d62d83d84d86d88d8
20th1d81d102d62d82d104d86d88d812d8

Trainee Feats: The Martial Gun Kata Fighter gets "Acrobatic", "Dexterous Dodge", and "Mobility" as bonus feats.

Offensive Defense: The Martial Gun Kata Fighter adds his STR bonus to his AC. The Martial Brawler loses this bonus when they wear armor.

Overclock: The Martial Gun Kata Brawler's movement speed and jump distance increase by 15ft. You also gain a +5 to Tumble checks.

Brawler Feats: The Martial Gun Kata Brawler gains the feats "Acrobatic Attack", "Acrobatic Charge", "Acrobatic Combat", "Acrobatic Defense."

Quickdraw: The Martial Gun Kata Brawler can draw their weapon as a free action.

Two-Hand Technique: The Martial Gun Kata Brawler can wield a hand gun in one hand, while retaining full access to their unarmed attacks and unarmed abilies. Additionally, while wielding a hand gun in one hand, the Brawler gains the feat "Skirmishing"

Gunpoint Pressure: While within 20ft of an enemy, the Martial Gun Kata Brawler may add his STR bonus to ranged attacks with a hand gun.

Expert Tactics: The Martial Gun Kata Brawler gains the feats "Double Kick," "Power Attack" and "Clinch"

Hit More: The Martial Gun Kata Brawler gains the feat "Rapid Shot" as well as the ability, "Flurry Of Blows"

Charge Fist: A Martial Gun Kata Brawler may decide to spend his turn charging his fist, allowing it to deal an extra 1d10 damage and grant a bonus to his attack equal to the bonus damage. He may charge for up to 3 rounds, and can do so while fighting defensively.

Evasion: if the Martial Gun Kata Brawler makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a brawler is wearing light armor or no armor. A helpless brawler does not gain the benefit of evasion.

Deadeye: The range on your revolver shots increases by 20ft, and your gunpoint pressure range increases by 10ft.

Overclock 2: The Martial Gun Kata Brawler's movement speed and jump distance increase by another 5ft. You also gain Parcour III. (Overrides the first Overclock's Tumble bonus)

Unkillable: The Martial Gun Kata Brawler gains the feats Acrobatic Dodge, and Adrenaline Surge.

Extra Attack: The Martial Gun Kata Brawler may make 1 additional attack per turn.

Walk it off: For each 25ft the Martial Gun Kata Brawler walks, he regains 1 hp. The distance is changed to 100ft when he is not in combat.

Diverse Style: The Martial Gun Kata Brawler gains 2 bonus feats of choice.

Tough: The Martial Gun Kata Brawler gains DR2/(Unarmed)

Improved Unarmed Damage: The Martial Gun Kata Brawler's Unarmed Damage becomes 1d12+STR+DEX

Uppercut: When starting their turn Prone, the Martial Gun Kata Brawler can make a full round action to uppercut the enemy. If the attack lands, the Martial Brawler is unproned and the attack deals unarmed damage, with a critical danger of 18-20, and 3x crit damage.

Last Chance: When the Martial Gun Kata Brawler is brought below 0 hp, They get 1 Attack of opprotunity on a target within range, if they manage to down that target, negate that damage and drop the Martial Brawler to 5 hp. Usable once per long rest.

Finishing Blow: Announce that you are making a finishing blow before the attack roll. Once per day, you may roll unarmed against a damaged creature, with 100 or less hp, to render it helpless and unconscious.

Faster & Stronger: The Martial Gun Kata Brawler gains a +6 to STR, and DEX and gains 30ft of movement speed.

Epic Martial Gun Kata Brawler

Table: The Epic Martial Gun Kata Brawler

Hit Die: 1d10

LevelSpecial
21st+1 Strength, +1 Dexterity, Bonus Feat
22nd+1 Strength, +1 Dexterity, Bonus Feat
23rd+1 Strength, +1 Dexterity, Bonus Feat
24th+1 Strength, +1 Dexterity, Bonus Feat
25th+1 Strength, +1 Dexterity, Bonus Feat
26th+1 Strength, +1 Dexterity, Bonus Feat
27th+1 Strength, +1 Dexterity, Bonus Feat
28th+1 Strength, +1 Dexterity, Bonus Feat
29th+1 Strength, +1 Dexterity, Bonus Feat
30th+1 Strength, +1 Dexterity, Bonus Feat

4 + Int modifier skill points per level.

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Martial Gun Kata Brawler Lore

Characters with ranks in Look can research Martial Gun Kata Brawler to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Look
DCResult
5You can tell that this person is deadly with hand to hand.
10You think that the person would be deadly with a gun
15He's stronger with his fists, than he is with the gun
20It doesn't matter which is stronger, both are gonna hit you.

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