Martial Arts Master (5e Feat)
Martial Arts Master
Prerequisites: Wisdom 13 or higher
A wise old master has taught you mastery of martial arts. You gain the following benefits:
- When you take the Attack action on your turn to attack with an unarmed strike or a simple weapon, you can use your bonus action to make one additional unarmed strike.
- You can roll a d4 in place of the normal damage of your unarmed strikes. This die changes to 1d6 at 5th level, 1d8 at 11th level and 1d10 at 17th level.
Back to Main Page → 5e Homebrew → Feats
gollark: In some cases you need to unglue the screen or something crazy.
gollark: Yes, it's just much harder and requires expensive equipment/
gollark: It was not "necessary". Maybe it reduced cost slightly, but it really reads more like "planned obsolescence" than "useful change".
gollark: Okay? So what?
gollark: I think the Galaxy S4 or so?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.