Martial Arts Master (5e Feat)

Martial Arts Master

Prerequisites: Wisdom 13 or higher
A wise old master has taught you mastery of martial arts. You gain the following benefits:

  • When you take the Attack action on your turn to attack with an unarmed strike or a simple weapon, you can use your bonus action to make one additional unarmed strike.
  • You can roll a d4 in place of the normal damage of your unarmed strikes. This die changes to 1d6 at 5th level, 1d8 at 11th level and 1d10 at 17th level.
  • You can use your Wisdom modifier, instead of your Dexterity, to calculate your AC.

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gollark: And what does "get input similar to INTERCAL" mean?
gollark: Is the accumulator initialized at zero?
gollark: Xenon, apparently?
gollark: We wanted to run an election and execute XENON CIRCUMVENTION.
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