Many More Feats (3.5e Feat)

This page was marked as abandoned on 19:31, 25 October 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

This page is of questionable balance. Reason: Really?


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance


April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.

Many More Feats

3e Summary::You can take 5 extra feats
Prerequisite:
Benefit: You gain five feats. These feats must be general, metamagic, or item creation feats. You must fulfill all prerequisites. One of the new feats can be a prerequisite for the other.



Back to Main Page 3.5e Homebrew Character Options Feats Epic

gollark: Oh, another attempt at self-replicators?
gollark: If you have that program be named `startup`, you can turn on the turtle and it'll boot from it.
gollark: Yes, ish.
gollark: I have a project called labelnet which allows data transfer very hackily between adjacent devices like that, but:- it's really just a proof of concept- it would require having code on the new turtle anyway
gollark: They can do a bit, but not transfer code to them.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.