Mantle of Ramhead (4e Equipment)
Note: This lore applies to the Patronage Campaign Setting, for which the item was originally created:
Fourteen centuries ago, a legendary group of riders known as the Ramhead Rangers would liberate slaves in daring raids and bring them to the secret city of Ramhead to live in freedom. The Rangers wore distinctive magical green cloaks, which were said to immunize the wearer from all forms of control and which could also free any victim of charms and binding, whether spiritual, magical or physical. The last mantle was lost 250 years ago when the dwarves discovered the secret city and destroyed it and all of the mantles found within. However, many Rangers were outside Ramhead when it was destroyed. The dwarves hunted them down too, but not all were found with their magical cloaks. Perhaps some still wait for a new generation of rangers to ride again.
Mantle of Ramhead | Level 9+ Rare | ||||||||||||||||||
This distinctive green cloak with a silver ram's head clasp shimmers in natural light. The hood of the cloak is lined with with fleece that makes you feel as if you were armored from the inside. | |||||||||||||||||||
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Item Slot: Neck | |||||||||||||||||||
Enhancement: Fortitude, Reflex and Will | |||||||||||||||||||
Properties | |||||||||||||||||||
♦ Your face appears indistinct. Your identity cannot be recognized, although your gender and race remains clear. | |||||||||||||||||||
Power ♦ 4e Item Usage::Daily (4e Item Action Type::Free Action) | |||||||||||||||||||
Trigger: You begin your turn affected by one or more of the following conditions: dazed, dominated, grabbed, immobilized, restrained, or slowed. Effect: Roll a saving throw with an item bonus equal to the cloak's enhancement bonus. For each point you roll over 9, remove one of the triggering conditions (your choice), even if that condition would not normally allow a save. |
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