Maneuver Master (5e Feat)
Maneuver Master
Prerequisites: Battle Master Fighter, Must be unarmed
Press your advantage with your vast superiority.
- You gain one additional Superiority Die
- You gain 2 additional Maneuver's
- You may use an unarmed strike in any place a Maneuver says weapon attack.
Whenever you land an attack or an attack misses you roll 1d4, on 4 you regain a Superiority Die if at max you gain a temporary Superiority Die to a max of your max Superiority Die.(ie if you max is 5 you may have up to 5 temporary.)
Whenever you miss an attack or git hit by an attack you roll 1d4, on 1 you lose a Superiority Die starting with your temporary.
You may gain or lose 1 Superiority Die once per turn using this feature(which ever happens first).
Temporary Superiority Die last for 1 min after combat ends.
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