Magnetic Accelerator (Fallout Supplement)
PL 7 Personal Energy Weapon Barrel
Craft (electrical) DC | 25 | Time | 24 hours |
Parts DC | 35 | Parts Used | 10 |
Repair DC | 20 | Time | 1 hour |
Size | Tiny | Weight | .5 lbs |
Purchase DC | 13 TU/130 Caps | Restriction | Rare |
Description
A magnetic accelerator propels plasma bolts at 100% their normal velocity.
d20 Modern Rules
This mod doubles the base range of the weapon.
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→ Campaign Settings → Fallout → Equipment → Weapons → Weapon Mods
gollark: Of course you can, cubes.
gollark: > primes have other advantages that I am not telling you for the sake of security… security through obscurity ≈ apioformic.
gollark: It's very esolangs to use the primes thing unnecessarily.
gollark: Python has bigints, it's fine*.
gollark: And wildly inefficient.
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