Magical Tunes (4e Feat)
Magical Tunes [Satyr]
Tunes played on your wooden pipes have mystical effects.
Prerequisite: Satyr, and possess a set of Woodwind pipes (pan flute)
Benefit: You can swap one 1st-level or higher Encounter attack power you know for the Magical Tunes attack power. You can play a magical tune as an encounter power with your Woodwind (pan flute). You choose one tune when you first take this feat, and you can swap one 1st-level or higher Encounter attack power you know to gain an additional tune instead of gaining a new Feat when you gain a level that grants one. The list of magical tunes can be found below.
Special: These tunes cannot be retrained, those selected remain with the character for the entire length of their existence.
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gollark: If I "move" my laptop, I do not expect an identical copy of my laptop to persist on the table.
gollark: "Moving" implies that the original thing no longer exists, which is lies.
gollark: It should be `cpy` or something, it does !!NOT!! move things.
gollark: <@356107472269869058> ↑ fix
gollark: Although I don't know why it's "mov" when it's literally "copy".
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