Magical Striker (5e Feat)
Magical Striker
Prerequisites: 13 in Strength or Dexterity, ability to cast at least one damaging magical spell. May be used by Monk class
Through your experience in unarmed combat, and your prowess in the magical arts, you have created a fighting style that allows you to imbue the magic of your spells throughout your whole body.
- Take one of the following options:
- Add 2 to all Initiative rolls
- Increase Passive Perception by 2
- Increase Movement Speed by 20
- When you deal unarmed melee damage, add 1d4 of a magical damage type that you can normally deal through one of your spells. At Level 4, this increases to 1d6. At Level 8, this increases to 1d8. At Level 12, this increases to 1d10. At Level 16, this increases to 1d12. At Level 20, this increases to 2d12.
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