Magical Mind (3.5e Feat)
<!-Feat Name-> [<!-Feat Types (General, Fighter, etc.)->]
[[3e Summary::<!-A short summary of the feat->]]
Prerequisite: One level in any spellcasting class
Benefit: You obtain the ability to cast all spells with the same Mental Modifier. Once chosen you can't change the Mental Modifier.
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gollark: k.lua probably helps. The addition of a specific eventing framework + the whole initialization mess... not really.
gollark: Honestly, I think Jua and the whole mess of h, w, jua, k and whatever makes shops *harder*.
gollark: I mean "here" in a vaguer sense of "not invented by Ale or whoever".
gollark: Also promises.
gollark: Jua wasn't invented here, though.
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