Magic Wards (5e Feat)

Magic Wards

Prerequisites: The ability to cast at least one spell
You can create shields of magical power that protect you or an ally.

You can use your action to give yourself or another willing creature within 30 feet of you a ward which has hit points equal to 4x your proficiency bonus, and resistance to one type of damage you decided when you create the ward.
The ward last until it is depleted or you take a short or long rest.
Once you use this feature, you must finish a short or long rest to use it again.


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gollark: Although yes, you probably can't have everyone run large customer facing businesses.
gollark: Approximately, sure. But with higher skilled jobs. And you could still have offices and whatnot if your contract included coming in to physically work with people.
gollark: > cuz if everyone would run a business things wouldnt go well(responding to this)
gollark: Not under the current model of work, but you could replace "go to work and are paid to do whatever is directed by someone" with "hired on contract to perform some specific task".
gollark: Um, very late, but stuff probably could still work fine if everyone was self-employed in some way.
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