Magic Gun, Pistol (3.5e Equipment)

Table: Magic Gun, Pistol

Table: Magic Gun

Exotic Ranged WeaponsCostDmg (S)Dmg (M)Dmg (L)CriticalRange IncrementWeightType
Ranged Weapon
Magic Gun, Pistol400 gp1d61d61d6×260 ft2 lb.Piercing

Magic Guns are not actually magical, thought it does detect as faint evocation. A Magic Gun only has magical properties only in the hand of a gun mage. A Magic Gun fires regular bullets by using magical force as propulsion. A Magic Pistol holds up to 6 rounds of ammunition in a cylinder cartridge. Treat a Magic Gun as a Bow for the purposes of determining the number of attacks per turn that you get.

Loading a Magic Gun to full capacity is a full round action that provokes an attack of oppurtunity. Loading one bullet is a move action.

A Magic Gun can be used to Imbue Bullets and Channel Magic if the wielder is a gun mage. Imbuing Bullets consumes one bullet. Channeling magic does not consume any bullets.

A Magic Pistol is just a one-handed, weaker version of the Magic Rifle. The Magic Gun requires a crafting (alchemy) check of DC 20. Crafting ammunition for the Magic Gun requires a crafting (alchemy) check of DC 12. Ammunition costs 1gp per 20 bullets.


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gollark: Python's == is also nontransistive in some situations, though.
gollark: Ugh. Yes.
gollark: `is` tests object identity (in CPython, "same memory location") or something and not, well, actual equality, so it's just bizarre and esoteric and does *not* need its own operators.
gollark: I'm aware `is not` is a single operator. It's just vaguely weird.
gollark: ```python>>> 'something' is not NoneTrue>>> 'something' is (not None)False```python.
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