Mace, Orc Tribal (3.5e Equipment)

An orc tribal mace is made of metal, even the haft, which makes it very hard to break, and so heavy that it imposes a 1 penalty to Armor Class because it is difficult to recover quickly from swinging it. An orc tribal mace is too large to use without special training (the appropriate Exotic Weapon Proficiency feat).

Mace, Orc Tribal
Exotic Two-Handed Melee
Critical: ×2
Range Increment:
Type: Bludgeoning
Hardness: 10
SizeCost1DamageWeight1hp
Fine35 gp1d82 lb.2
Diminutive35 gp1d102 lb.5
Tiny35 gp2d62 lb.10
Small70 gp2d810 lb.20
Medium70 gp3d620 lb.40
Large140 gp4d640 lb.80
Huge280 gp6d6100 lb.160
Gargantuan560 gp8d6160 lb.320
Colossal1120 gp12d6240 lb.640
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. The costs and weights for Fine, Diminutive, Tiny, Huge, Gargantuan, and Colossal versions have been determined by using the rules for armor for unusual creatures.

Creatures larger than the intended size of the wielder may treat an orc tribal mace as a martial weapon. Treat as a two-handed martial weapon for creatures one size larger, as a one-handed weapon for creatures two sizes larger (with the appropriate Exotic Weapon Proficiency feat, the creature must choose at the beginning of each turn whether to wield as a non-finessable light weapon or a one-handed weapon), and as a (finessable) light weapon for creatures three sizes larger. In all cases, the penalty for weilding an inappropriately sized weapon still applies.

A creature that wields an orc tribal mace sized for a creature two or more sizes smaller than itself does not suffer the Armor Class penalty, nor does a creature wielding one in two hands sized for a creature one size smaller than itself.



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