MSRD:Skill Summary (Rules)

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Getting Skills

At each level, a character gets skill points that are used to buy skills. The character’s class and Intelligence modifier determine the number of points received.

If the character buys a class skill, he or she gets 1 rank in the skill for each skill point spent. If the character buys a cross-class skill, he or she gets ½ rank per skill point. The maximum rank in a class skill is equal to character level + 3. The maximum rank in a cross-class skill is one-half of this number.

Acquiring Skill Ranks

Ranks indicate how much training or experience a character has with a given skill. Each skill has a number of ranks, from 0 (for a skill in which a character has no training at all) to 23 (for a 20th-level character who has increased a class skill to its maximum rank). When making a skill check, a character adds his or her skill ranks to the roll as part of the skill modifier.

The rules assume that a character can always find a way to learn any skill. However, the GM can impose limits depending on circumstances and a given situation.

Table: Skill Points per Level
Class1st Level Skill PointsHigher Level Skill Points
Strong(3 + Int modifier) x43 + Int modifier
Fast(5 + Int modifier) x45 + Int modifier
Tough(3 + Int modifier) x43 + Int modifier
Smart(9 + Int modifier) x49 + Int modifier
Dedicated(5 + Int modifier) x45 + Int modifier
Charismatic(7 + Int modifier) x47 + Int modifier




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gollark: ```luafunction _G.potatOS.potatoNET() local chan = "potatonet" print "Welcome to PotatoNET!" write "Username |> " local username = read() local w, h = term.getSize() local send_window = window.create(term.current(), 1, h, w, 1) local message_window = window.create(term.current(), 1, 1, w, h - 1) local function exec_in_window(w, f) local x, y = term.getCursorPos() local last = term.redirect(w) f() term.redirect(last) w.redraw() term.setCursorPos(x, y) end local function add_message(m, u) exec_in_window(message_window, function() local msg, usr = preproc(m), preproc(u) if msg == "" or usr == "" then return end print(usr .. " | " .. msg) end) end local function send() term.redirect(send_window) term.setBackgroundColor(colors.white) term.setTextColor(colors.black) term.clear() local hist = {} while true do local msg = read(nil, hist) table.insert(hist, msg) add_message(msg, username) skynet.send(chan, { username = username, message = msg }) potatOS.comment(username, msg) end end local function recv() while true do local channel, message = skynet.receive(chan) if channel == chan and type(message) == "table" and message.message and message.username then add_message(message.message, message.username) end end end skynet.send(chan, { username = username, message = "Connected" }) parallel.waitForAll(send, recv)end```
gollark: Yes.
gollark: Minecraft arguably does have four spatial dimensions if you treat the nether/end/overworld as stacked.
gollark: That would be wise.
gollark: No, I meant what format would the chat boxes be able to transmit to chat?
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