MSRD:Skill Summary (Rules)

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Getting Skills

At each level, a character gets skill points that are used to buy skills. The character’s class and Intelligence modifier determine the number of points received.

If the character buys a class skill, he or she gets 1 rank in the skill for each skill point spent. If the character buys a cross-class skill, he or she gets ½ rank per skill point. The maximum rank in a class skill is equal to character level + 3. The maximum rank in a cross-class skill is one-half of this number.

Acquiring Skill Ranks

Ranks indicate how much training or experience a character has with a given skill. Each skill has a number of ranks, from 0 (for a skill in which a character has no training at all) to 23 (for a 20th-level character who has increased a class skill to its maximum rank). When making a skill check, a character adds his or her skill ranks to the roll as part of the skill modifier.

The rules assume that a character can always find a way to learn any skill. However, the GM can impose limits depending on circumstances and a given situation.

Table: Skill Points per Level
Class1st Level Skill PointsHigher Level Skill Points
Strong(3 + Int modifier) x43 + Int modifier
Fast(5 + Int modifier) x45 + Int modifier
Tough(3 + Int modifier) x43 + Int modifier
Smart(9 + Int modifier) x49 + Int modifier
Dedicated(5 + Int modifier) x45 + Int modifier
Charismatic(7 + Int modifier) x47 + Int modifier




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gollark: It is still somewhat boilerplatey.
gollark: That's still three lines and an extra one for every property.
gollark: Having to explicitly declare getters and setters and a constructor and all that is stupid.
gollark: In, say, Haskell: `data Test = Test Int`.
gollark: Well that's stupid boilerplate.
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