MSRD:Melee Weapons

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Melee Weapons

Melee weapons are used in close combat, and they are generally among the simplest types of weapons. The feat that provides proficiency with these weapons varies from weapon to weapon; some are considered simple weapons (covered by the Simple Weapons Proficiency feat); others are archaic (Archaic Weapons Proficiency) or exotic (Exotic Melee Weapon Proficiency).

A character’s Strength modifier is always added to a melee weapon’s attack roll and damage roll.

Melee Weapons Table

Melee weapons are described by a number of statistics, as shown on Table: Melee Weapons.

Damage: The damage the weapon deals on a successful hit.

Critical: The threat range for a critical hit. If the threat is confirmed, a weapon deals double damage on a critical hit (roll damage twice, as if hitting the target two times).

Damage Type: Melee weapon damage is classified according to type: bludgeoning (weapons with a blunt striking surface), energy (of a specific type), piercing (weapons with a sharp point), and slashing (weapons with an edged blade). Some creatures or characters may be resistant or immune to some forms of damage.

Range Increment: Melee weapons that are designed to be thrown can be used to make ranged attacks. As such, they have a range increment just as other ranged weapons do—but the maximum range for a thrown weapon is five range increments instead of ten.

Any attack at less than the given range increment is not penalized for range. However, each full range increment causes a cumulative –2 penalty on the attack roll.

Size: Size categories for weapons and other objects are defined differently from the size categories for creatures. The relationship between a weapon’s size and that of its wielder defines whether it can be used one-handed, if it requires two hands, and if it’s a light weapon.

A Medium-size or smaller weapon can be used one-handed or two-handed. A Large weapon requires two hands.

A Small or smaller weapon is considered a light weapon. It can be used one-handed and, as a light weapon, is easier to use in a character’s off hand.

Weight: This column gives the weapon’s weight.

Purchase DC: This is the purchase DC for a Wealth check to acquire the weapon.

Restriction: None of the following melee weapons have restrictions on their purchase.

Table: Melee Weapons
WeaponDamageCriticalDamage TypeRange IncrementSizeWeightPurchase DCRestriction
Simple Weapons (require the Simple Weapons Proficiency feat)
Brass knuckles120BludgeoningTiny1 lb.5
Cleaver1d619–20SlashingSmall2 lb.5
Club1d620Bludgeoning10 ft.Med3 lb.4
Club, spiked1d820Bludgeoning, PiercingMed.8 lb.5
Dagger, punching1d420/x3PiercingTiny2 lb.5
Gauntlet**Bludgeoning*2 lb.5
Gauntlet, spiked1d420PiercingTiny2 lb.6
Ketch-all pole*1d4*20BludgeoningLarge8 lb.11
Knife1d419–20Piercing10 ft.Tiny1 lb.7
Mace, heavy1d820BludgeoningMed.8 lb.5
Mace, light1d620BludgeoningSmall6 lb.4
Metal baton1d619–20BludgeoningMed2 lb.8
Pistol whip1d420BludgeoningSmall
Quarterstaff*‡1d6/1d620BludgeoningLarge4 lb.3
Rifle butt1d620BludgeoningLarge
Sap1d6120BludgeoningSmall3 lb.2
Shortspear1d820/x3Piercing20 ft.Large5 lb.5
Sickle1d620SlashingSmall3 lb.3
Stun gun11d320ElectricityTiny1 lb.5
Tonfa11d420BludgeoningMed2 lb.6
Archaic Weapons (require the Archaic Weapons Proficiency feat)
Battleaxe1d820/x3SlashingMed.7 lb.11
Bayonet (fixed)11d4/1d620PiercingLarge1 lb.7
Cutlass*1d619–20Piercing, SlashingSmall3 lb.11
Falchion2d418–20SlashingLarge16 lb.12
Flail, heavy*1d1019–20BludgeoningLarge20 lb.8
Flail, light*1d820BludgeoningMed.5 lb.7
Glaive†1d1020/x3SlashingLarge15 lb.9
Greataxe1d1220/x3SlashingLarge20 lb.12
Greatclub1d1020BludgeoningLarge10 lb.6
Greatsword2d619–20SlashingLarge15 lb.13
Guisarme*†2d420/x3SlashingLarge15 lb.9
Halberd*†1d1020/x3Piercing, SlashingLarge15 lb.10
Hatchet1d620Slashing10 ft.Small4 lb.4
Lance, heavy1d820/x3PiercingMed.10 lb.7
Lance, light1d620/x3PiercingSmall5 lb.6
Longsword1d819–20SlashingMed4 lb.11
Machete1d619–20SlashingSmall2 lb.5
Maul1d1020/x3BludgeoningLarge20 lb.10
Naginata†1d1020/x3SlashingLarge15 lb.13
Pick1d420/x4PiercingSmall4 lb.6
Pickaxe1d620/x4PiercingMed.6 lb.7
Ranseur†2d420/x3PiercingLarge15 lb.9
Rapier1d618–20PiercingMed3 lb.10
Saber*1d819–20Slashing, PiercingMed.4 lb.11
Scimitar1d618–20SlashingMed.4 lb.12
Scythe2d420/x4Piercing, SlashingLarge12 lb.7
Spear1d820PiercingLarge9 lb.6
Straight razor1d419–20SlashingTiny0.5 lb.4
Sword cane11d618–20PiercingMed3 lb.9
Sword, short1d619–20PiercingSmall3 lb.10
Trident1d820Piercing10 ft.Med.5 lb.7
Wakizashi1d619–20SlashingSmall3 lb.11
Warhammer1d820/x3BludgeoningMed.8 lb.9
Exotic Melee Weapons (each requires a specific Exotic Melee Weapon Proficiency feat)
Axe, orc double*‡1d8/1d820/x3SlashingLarge25 lb.15
Chain11d6/1d620BludgeoningLarge5 lb.5
Chain saw3d620SlashingLarge10 lb.9
Flail, dire*‡1d8/1d820BludgeoningLarge20 lb.15
Hammer, gnome hooked*‡1d6/1d4x3/x4*Bludgeoning, PiercingMed.6 lb.15
Kama1d620SlashingSmall2 lb.5
Katana2d619–20SlashingLarge6 lb.12
Khopesh*1d819–20SlashingMed.12 lb.11
Kukri1d418–20SlashingSmall1 lb.5
Nekode*1d420PiercingTiny2 lb.8
Ninja-to*1d619–20SlashingSmall3 lb.10
Nunchaku1d620BludgeoningSmall2 lb.3
Scourge*1d820SlashingMed.2 lb.6
Shikomi-zue1d820/x3PiercingLarge5 lb.12
Sword, bastard*1d1019–20SlashingMed.10 lb.15
Sword, two-bladed*‡1d8/1d819–20SlashingLarge15 lb.16
Three-section staff1 1d10/1d1020BludgeoningLarge3 lb.4
Urgosh, dwarven*‡1d8/1d620/x3Slashing, PiercingLarge15 lb.15
Waraxe, dwarven*1d1020/x3SlashingMed.15 lb.15
War fan*1d620/x3SlashingSmall3 lb.12
  1. See the description of this weapon for special rules. Reach weapon. Double weapon.



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