Lord of the Tides (4e Paragon Path)
Lord of the Tides
“ | Some people go with the flow, others ride the tides. Me? I control it all | ” |
Prerequisite: Elementalist, Water Preference
You have always been able to control the elements and bend them to your will, but for some reason water has been your strongest ally. You found that it flowed more easily from your hands, and when you needed its aid, it came stronger than the others. You have decided to pursue this affinity, and strength your ties with the tides. Whether it’s crushing your enemies beneath a rushing torrent, and breathing new life into yourself or your allies, the tides are at your command.
- Note, I am open to revisions and will be checking this frequently. I don't know how to do the discussion page, but if you do, feel free. So if you think something needs changing, don't be afraid to speak up. -Vaftss2(I didn't make an account before making this, but it is mine)
Lord of the Tides Path Features
- Wrath of the Tides (11th level): When you spend an action point to take an extra action, and that action in an attack, the attack gain’s the cold property, does cold damage instead of its other types, and you deal extra damage equal to your wisdom modifier.
- Water’s Conduit (11th level): You have become a conduit through which water flows, allowing you to be imbued with some of its properties. You gain resist cold 5, increasing to 10 at 21st level. As well, you ignore enemy cold resistances up to your resistance value.
- Wrathful Wave (16th Level): After using a daily power, you may make the following attack once per encounter.
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gollark: I would recommend against certain rotations.
gollark: --magic sql select * from links
gollark: --tel graph
gollark: --tel graph
gollark: --magic reload_ext telephone
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