Locksmith (3.5e Feat)

Locksmith [Feat Types (General, Skill)]

3e Summary::You are adept at making and defeating locks.
Prerequisite:
Benefit: +2 bonus on all Craft (Locksmithing) checks and Open Lock checks. Furthermore, if you have 5 ranks in Craft (Locksmithing), you gain a +2 synergy bonus to Open lock checks. Also, if you have 5 ranks in Open Lock, you gain a +2 synergy bonus to Craft (Locksmithing) checks.
Normal: Craft (Locksmithing) and Open Lock do not give each other a synergy bonus.

Back to Main Page 3.5e Homebrew Character Options Feats Skill Feats

gollark: Yes, I remember it well...
gollark: I mean, they seem small, though I'm not sure exactly wħat you're highlighting.
gollark: So, not very good radiators, then?
gollark: > How does this have connections to poly ticks?> This does have links to poly ticks afterall
gollark: Wait, Mars the company, not Mars the planet.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.