Lizardfolk, Twilight Paragon (3.5e Racial Paragon Class)

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Twilight Lizardfolk Paragon

Spending all their time in the trees in otherwise uninhabited ares, twilight lizardfolk are as much wild as the unintelligent creatures around them. They have bonded with nature to the point that even their arcane magics come from nature itself, giving it a divine power. They have a dual nature: one part sorcerer and the other druid. Members of the race the truly embody both aspects of their natural magics become paragons.

Making a Twilight Lizardfolk Paragon

Twilight lizardfolk paragons tap into their dual spellcasting nature and boost both druid spellcasting and sorcerer spellcasting. They are not too powerful in melee combat, however, and benefit from stronger party members holding the line.

Abilities: Wisdom is important to twilight lizardfolk paragons to boost their dual spellcasting abilities.

Race: Twilight lizardfolk.

Alignment: Twilight lizardfolk paragons are usually true neutral but can be of any alignment.

Starting Gold: 2d4×10 gp (50 gp).

Starting Age: Simple.

Table: The Twilight Lizardfolk Paragon

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
FortRefWill
1st+0+0+0+2 Dual Nature +1 level of sorcerer and druid
2nd+1+0+0+3 Armored Mage +1 level of sorcerer and druid
3rd+1+1+1+3 Ability Boost (+2 Wis) +1 level of sorcerer and druid

Class Skills (4 + Int modifier per level)
Balance (Dex), Climb (Str), Hide (Dex), Jump (Str), and Knowledge (arcana, religion, or nature) (Int).

Class Features

All of the following are class features of the twilight lizardfolk paragon.

Weapon and Armor Proficiency: Twilight lizardfolk paragons are proficient with all simple weapons and light armor.

Spellcasting: At each class level, you gain new spells per day as if you had also gained a level in both druid and sorcerer. You do not, however, gain any other benefit of that class that you would have gained (wildshape, familiar advancement, and so on). This essentially means that you add your twilight lizardfolk paragon class levels to your level in druid and sorcerer, and then determine spells per day and caster level accordingly.

Dual Nature: Your Natural Spellcasting ability now gives you effective spellcaster levels for the purposes of spells per day in both the druid and sorcerer classes.

Armored Mage: When wearing light armor that a druid can wear without hindering spellcasting, you have no arcane spell failure chance due to that armor.

Ability Boost (Ex): At 3rd level, a twilight lizardfolk paragon’s Wisdom score increases by 2 points.

Ex-Twilight Lizardfolk

.

Twilight Lizardfolk Starting Package

Subrace: .

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Playing a Twilight Lizardfolk Paragon

Religion: Twilight lizardfolk paragons almost always worship their tribe's god/goddess of nature as well as various spirits of the land.

Other Classes: Twilight lizardfolk are extremely xenophobic in general, so they tend to not get along with other races, regardless of their class. Paragons embody the twilight lizardfolk nature and will rarely form any relationships with characters of other races.

Combat: Twilight lizardfolk paragons sling spells at their opponents using their vast variety of magic.

Advancement: Twilight lizardfolk paragons do well to continue progressing in either the sorcerer or druid classes and gain great benefits from the mystic theurge prestige class.

Twilight Lizardfolk Paragons in the World

Away outsiders! We will not kill you today because you agreed to leave, but don't expect the jungle to be so forgiving.
—Ma-Ka of the Ra-Ka tribe (shaman 1 of the 31st tribe), twilight lizardfolk paragon

Daily Life: .

Notables: Maka-Ka (literally first shaman 1) is the high shaman of many of the scattered twilight lizardfolk tribes

Organizations: Twilight lizardfolk paragons tend to lead tribes of their people. Some travel through their lands if their tribe was defeated and help other tribes with their magic in exchange for food and shelter.

NPC Reactions: .

Twilight Lizardfolk Paragon Lore

Characters with ranks in Knowledge (nature) can research twilight lizardfolk paragons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (nature)
DCResult
5Twilight lizardfolk paragons lead tribes of their people.
10Twilight lizardfolk paragons cast both arcane and divine magic.
15Twilight lizardfolk paragons can cast arcane spells in armor.
20Maka-Ka is the leader of the twilight lizardfolk paragons.

Twilight Lizardfolk Paragons in the Game

Adaptation: .

Sample Encounter: .

EL whatever: .


Back to Main Page 3.5e Homebrew Classes Racial Paragon Classes

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gollark: <@218268648609939456> The RPi4 is... basically that, though not a Pine product.
gollark: The Pi 4 has 4 A72 cores and the RP64 has 2 A72 ones plus 4 A53 ones, but they're clocked higher. I don't know which of those is actually *better*, since I haven't checked benchmarks.
gollark: There's also Pine's own RockPro64, which I think is ~~about as fast~~ somewhat faster as the Pi4 CPU-wise, and the ODROID N2, which is probably one of the most powerful reasonably cheap ARM SBCs about.
gollark: The RPi4 has a better CPU and GPU than the 3, no idea if it can run that.
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