< Lizard

Lizard/Wolf Geist (3.5e race template)

Lizard Geist showing his true form after getting hit by a fireball
Wolf Geist getting ready to pounce

Lizard/Wolf Geist (template)

(Sorry this is not in template form but I don't know how to do that)

Personality

Creatures of rage. That is their nickname. Easy to anger, these creatures are always looking for their next opponent. Strong, fast and hearty Wolf Geist should not be taken lightly. Even though in their primary races form (elf, human, dwarf, ect.) they still keep half there bonuses from their Geist form. Even thought they are mean they usually can be befriended by someone of the opposite sex. Then they will protect that person until death.. Lizard Geist though are a little more tame than their wolf brethren. They still have their instinct to fight but they can control it a little better. Which means they are able to conceal their Geist indignities allowing them to do more around normal people. Any Geist almost never attacks unless it means to kill. Geist also don't have mouths, but they can talk telepathically.

Physical Description

Armor colors: black, silver, gold

Eye colors: red, yellow, blue, green, black, white, and silver

Hair colors: silver, black, white, red, navy

Wolf: Between 7'-7'8" have dark blue skin, and armor like plating over their: shoulders, head, pecks, top of hands going up to the elbow, and shins. Men are a bit bigger and have more armor than females, but the females look better and are faster. Wolf Geist have sharp claws which if you are hit by you start to transform into a wolf Geist.

Lizard: between 6'10"-7'4" have darn green skin and armor like plating over their heads, shoulder. As with wolf Geist males are bigger and their armor covers more, but the females are faster and better looking. Lizard Geist also have sharp claws but also have a strong tail to bash things, same as a wolf Geist if you are hit by a lizard Geist claws you start to turn into one.

When you are turned it happens in stages: first your eyes change (usually blue, yellow, green, or red), then your hair changes (silver, black, or white if wolf, you go bald if lizard), then you grow your claws and tail, then finally your body shifts into Geist form. After the first time you can go to any of the stages you want; strate to Geist form, change of eye color, or up to claws and tail your chose. But when you shift to a middle stage you will get all that comes before it: want claws and a tail well you will also get a new eye and hair color.

Geist after adulthood don't change in appearance even in their base form until venerable age. But they still do get the same penalties when reaching middle and old age.

Relations

Are mainly solitary creatures but can be befriended by up to 3 people and they will protect them fiercely.

Alignment

Usually chaotic neutral, but depending on the alignment of their pack mates they can be anything(but lawful)

Lands

anywhere, even planes

Religion

Geist aren't religious.

Language

Whatever base race is plus common.

Names

Based on base race.

Racial Traits

Lizard(male): +2 strength, dexterity, constitution, and natural AC bonus -2 intelligence and wisdom

Lizard(Female): +2 strength, constitution, natural AC bonus. +4 dexterity. -2 intelligence and wisdom

Wolf(Male): +2 strength, dexterity, constitution, and natural armor bonus. -2 on intelligence and wisdom: strong, fast and hearty, but not too smart or wise

Wolf(female): +1 strength, constitution, and natural armor bonus. +2 dexterity: Faster but not as tough

Humanoid: while the have their base race, they are still considered Geist

Medium: no bonuses or reductions

Lizard Geist base land speed 35 feet(Men) 40 feet(Woman): 30 feet in base race form

Wolf Geist base land speed is 45 feet(Men) 50 feet(Women): is 30 ft when in base race form

Geist form(Su): in Geist form you have the above stats when not you get half and go back to your base race. Transforming is a move action. Also add dire wolf's health to wolf Geist. And add double a monitor lizard's health to lizard Geist

Geist infection(Su): if you are hit by a Geist's claws roll a DC 20 fortitude check or become a Geist. If you fail that check roll a DC 10 will check, if you pass that you are sane but if not you go insane and attack everything around. It takes one min to transform and there is no cure but death.

Geist control(Ex) if you have an anchor(A friend) you can control Geist form at will, but if you don't have an anchor to your base form you must a fortitude check of DC 20 if you fail it you have to wait one day to try again, if you fail it three strait times your character goes into madness and will attack everything in site until it dies.

Fire dmg reduction(Lizard)(Su): lizard Geist get a 10 dmg reduction to any fire dmg done to them.

natural attack (Claws): Geist claws are sharp and as hard as steel they do 1d8 dmg. They can also add this to any unarmed strike damage they can do

Natural attack(Lizard) (tail bash) you have a strong lizard tail you can use to bash things does 2d6

  • Automatic Languages: common plus base race
  • Favored Class(lizard): Flameweaver (3.5e Class)
  • Level Adjustment: +3

Vital Statistics

Table: wolf Geist Random Starting Ages
AdulthoodSimpleModerateComplex
20 years+1d4+1d6+1d8
Table: Lizard/Wolf Geist Aging Effects
Middle Age1Old2Venerable3Maximum Age
185 years300 years450 years+5d% years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Wolf Geist Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male7'4"+1d8180 lb.× () lb.
Female7'+1d6135 lb.× () lb.
Table: Lizard Geist Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male7'+1d8180 lb.× () lb.
Female6'10"+1d6135 lb.× () lb.

Back to Main Page 3.5e Homebrew Races

gollark: If you can actually do all the war stuff.
gollark: I'm just saying, finding a particularly defensible area and becoming a warlord might not be terrible.
gollark: Population density is generally higher too though, I think.
gollark: Plus, significant amounts of functional technology (and buildings!).
gollark: Depending on the particular apocalypse, there might be a much bigger population around than there was then, at least for a while.
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