Lizard/Wolf Geist (3.5e race template)
Lizard/Wolf Geist (template)
(Sorry this is not in template form but I don't know how to do that)
Personality
Creatures of rage. That is their nickname. Easy to anger, these creatures are always looking for their next opponent. Strong, fast and hearty Wolf Geist should not be taken lightly. Even though in their primary races form (elf, human, dwarf, ect.) they still keep half there bonuses from their Geist form. Even thought they are mean they usually can be befriended by someone of the opposite sex. Then they will protect that person until death.. Lizard Geist though are a little more tame than their wolf brethren. They still have their instinct to fight but they can control it a little better. Which means they are able to conceal their Geist indignities allowing them to do more around normal people. Any Geist almost never attacks unless it means to kill. Geist also don't have mouths, but they can talk telepathically.
Physical Description
Armor colors: black, silver, gold
Eye colors: red, yellow, blue, green, black, white, and silver
Hair colors: silver, black, white, red, navy
Wolf: Between 7'-7'8" have dark blue skin, and armor like plating over their: shoulders, head, pecks, top of hands going up to the elbow, and shins. Men are a bit bigger and have more armor than females, but the females look better and are faster. Wolf Geist have sharp claws which if you are hit by you start to transform into a wolf Geist.
Lizard: between 6'10"-7'4" have darn green skin and armor like plating over their heads, shoulder. As with wolf Geist males are bigger and their armor covers more, but the females are faster and better looking. Lizard Geist also have sharp claws but also have a strong tail to bash things, same as a wolf Geist if you are hit by a lizard Geist claws you start to turn into one.
When you are turned it happens in stages: first your eyes change (usually blue, yellow, green, or red), then your hair changes (silver, black, or white if wolf, you go bald if lizard), then you grow your claws and tail, then finally your body shifts into Geist form. After the first time you can go to any of the stages you want; strate to Geist form, change of eye color, or up to claws and tail your chose. But when you shift to a middle stage you will get all that comes before it: want claws and a tail well you will also get a new eye and hair color.
Geist after adulthood don't change in appearance even in their base form until venerable age. But they still do get the same penalties when reaching middle and old age.
Relations
Are mainly solitary creatures but can be befriended by up to 3 people and they will protect them fiercely.
Alignment
Usually chaotic neutral, but depending on the alignment of their pack mates they can be anything(but lawful)
Lands
anywhere, even planes
Religion
Geist aren't religious.
Language
Whatever base race is plus common.
Names
Based on base race.
Racial Traits
Lizard(male): +2 strength, dexterity, constitution, and natural AC bonus -2 intelligence and wisdom
Lizard(Female): +2 strength, constitution, natural AC bonus. +4 dexterity. -2 intelligence and wisdom
Wolf(Male): +2 strength, dexterity, constitution, and natural armor bonus. -2 on intelligence and wisdom: strong, fast and hearty, but not too smart or wise
Wolf(female): +1 strength, constitution, and natural armor bonus. +2 dexterity: Faster but not as tough
Humanoid: while the have their base race, they are still considered Geist
Medium: no bonuses or reductions
Lizard Geist base land speed 35 feet(Men) 40 feet(Woman): 30 feet in base race form
Wolf Geist base land speed is 45 feet(Men) 50 feet(Women): is 30 ft when in base race form
Geist form(Su): in Geist form you have the above stats when not you get half and go back to your base race. Transforming is a move action. Also add dire wolf's health to wolf Geist. And add double a monitor lizard's health to lizard Geist
Geist infection(Su): if you are hit by a Geist's claws roll a DC 20 fortitude check or become a Geist. If you fail that check roll a DC 10 will check, if you pass that you are sane but if not you go insane and attack everything around. It takes one min to transform and there is no cure but death.
Geist control(Ex) if you have an anchor(A friend) you can control Geist form at will, but if you don't have an anchor to your base form you must a fortitude check of DC 20 if you fail it you have to wait one day to try again, if you fail it three strait times your character goes into madness and will attack everything in site until it dies.
Fire dmg reduction(Lizard)(Su): lizard Geist get a 10 dmg reduction to any fire dmg done to them.
natural attack (Claws): Geist claws are sharp and as hard as steel they do 1d8 dmg. They can also add this to any unarmed strike damage they can do
Natural attack(Lizard) (tail bash) you have a strong lizard tail you can use to bash things does 2d6
- Automatic Languages: common plus base race
- Favored Class(wolf): Beastfighter (3.5e Class)
- Favored Class(lizard): Flameweaver (3.5e Class)
- Level Adjustment: +3
Vital Statistics
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
20 years | +1d4 | +1d6 | +1d8 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
185 years | 300 years | 450 years | +5d% years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 7'4" | +1d8 | 180 lb. | × () lb. |
Female | 7' | +1d6 | 135 lb. | × () lb. |
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 7' | +1d8 | 180 lb. | × () lb. |
Female | 6'10" | +1d6 | 135 lb. | × () lb. |
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