Lingering Wound (4e Feat)
Lingering Wound [General]
Damage, over time, has built up to a point where it permanently effects you. You cover it up to the best of your ability, but your'll never be as healthy as you once were.
Prerequisite: Level 21
Benefit: Your current HP can never be higher than your bloodied value.
Special: Your Temp HP can stack up to your bloodied value.
Surface Healing | Feat Power |
You wrap healing powers around you, shielding you from harm. | |
4e Power Usage::Encounter | |
4e Power Action Type::Immediate Interrupt | Personal |
Trigger: You would gain Hit Points. | |
Effect: You instead gain Temporary Hit Points of equal value. |
Back to Main Page → 4e Homebrew → Character Options → Feats → Epic Tier General
gollark: Ah.
gollark: Zig has iterators, also? How?
gollark: As if people have never been violent to babies.
gollark: It contains an entire 40 LOC.
gollark: In any case, I don't feel like rewriting the implementation now.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.