Lightborn (4e Paragon Path)

Lightborn

Who am I? I am the cleansing light that will purge and purify the world. I’m going to start with you.”

Prerequisite: Avenger

Few are blessed with the strength of a lightborn, many avengers eventually adopt their faith and thus this is where they gain their link with the divine. Yet lightborns are different, in some way, they’ve been favored by their God, even before birth, chosen to be a champion before they even were within existence of the material plane. As a lightborn, your soul burns with a limitless energy, touched by the hand of your God. You were not taught anything about the esoteric lore of your faith and you are not associated with any hierarchies associated with it. Your passion is greater than the regular faithful and you see no despair or uncertainty in your unwavering faith. You believe that all your experiences before the touch of your God was a way to test your resolve and spirit and thus you are grateful for everything.

Lightborn Path Features

Holy Ardor (11th level): Whenever you make two attack rolls because of your oath of enmity, you score a critical hit if both dice have the same roll, except if both rolls are 1.
Dawning Salvation (11th level): When you spend an action point to take an extra action, you can also make a saving throw with a bonus equal to your wisdom modifier.
Ardent Fury (16th level): Once per round when you score a critical hit against your oath of enmity target, you can shift 1 square and make a basic attack against that target as a free action.

Fanatical flurry Lightborn 4e Power Type::Attack 11
Your powerful attacks seem to have no end as you hack away on your chosen foe and all other foes surrounding you and it. In the process you are unconcerned with anything but offense.
4e Power Usage::Encounter  Primal, Encounter, Weapon
4e Power Action Type::Standard Action Close burst 2
Target: Your oath of enmity target and each enemy in burst
Attack: Strength Vs. AC
Hit: 2[W] + Wisdom modifier damage
Effect: You take a -2 penalty to all defenses until the end of your next turn.

Shield of the divine Lightborn 4e Power Type::Utility 12
Your enemies quake before your immense will and the unwavering faith. You trust in your God and know it will protect you, your faith shielding you.
4e Power Usage::Encounter
4e Power Action Type::Minor Action Personal
Effect: Until the stance ends, you gain a +2 bonus to all defenses.

Purifying Slayer Lightborn 4e Power Type::Attack 20
You will not allow corruption to spread in this world.
4e Power Usage::Daily  Divine, Daily, Stance, Weapon
4e Power Action Type::Standard Action Melee 1
Target: One Creature
Attack: Wis Vs. AC
Hit: 4[W] + Wisdom modifier damage
Weapon: Melee Weapon
Effect: Before the attack, if the target is marked, that condition ends on it. It can then make a melee basic attack against you as a free action.
You assume the stance of the slayer. Until the stance ends, you can make a melee attack once per round as minor action.

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gollark: I don't think this is a reasonable distinction. I can't technically disprove the invisible spy unicorns, but I'm not an invisible-spy-unicorn-in-wall agnostic.
gollark: Inevitably.
gollark: That isn't very much of an explanation of anything.
gollark: Doesn't matter, my walls are already full of *visible* spy unicorns.
gollark: There's no room.
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