LeShay (3.5e Bloodline)

As elves are to humans, so are leShay to the elves (but more so): a race immortal, enigmatic, and exceptionally powerful. LeShay look like tall, thin, albino elves, except that they lack the oversized ears of true elves (leShay ears look more like half-elf ears) and, while they have the glossy dead-white hair of true albinos, their eyes are pits of darkness. Some affect a particular color or style, while others change their outfits from moment to moment. All are deeply concerned with etiquette, deco- rum, and receiving the respect they feel due; failure to meet their standards of politeness, or simply crossing one of their whims, can often be fatal. LeShay never die from age or disease; they perish only if killed. LeShay are the mere remnant of a once-great race whose origins are lost to history. They claim to predate the current multiverse and refer darkly to some catastrophe that not only wiped out most of their people but changed time so that their era never existed, even in the remotest past. Attempting to undo the catastrophe would apparently result in another disaster even more terrible, so the deci- mated survivors—less than gods but more than mortals— for the most part merely attempt to amuse them selves and stave off ennui as they work out their individual destinies. LeShay have great facility at languages (as per the Polyglot epic feat) and can speak any language within seconds of hearing it spoken for the first time, right down to the most courtly or impressive accent thereof.

Bloodline Traits
Character
Level
Trait Gained
MinorIntermediateMajor
1stInitiative +2
2ndInitiative +2Combat Expertise
3rdIntelligence +1
4thInitiative +2Combat ExpertiseMovement +10'
5thFey Affinity +2
6thIntelligence +1DR 2/Cold Iron
7thPerception +2
8thCombat ExpertiseMovement +10'Improved Initiative
9thDexterity +1
10thFey Affinity +2Superior Two-Weapon Fighting
11thFey Affinity +4
12thIntelligence +1DR 2/Cold IronDR 5/Cold Iron
13thDiplomacy +2
14thPerception +2Immune to Poison and Disease
15thCharisma +1
16thMovement +10'Improved InitiativeBlind Fight
17thFey Affinity +6
18thDexterity +1DR 10/Cold Iron
19thStealth +2
20thFey Affinity +2Superior Two-Weapon FightingFast Healing: 5



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