Last Stand (5e Spell)

You allow a deceased creature within range one last chance at battle. That creature is resurrected with 1 hit point and 8d6 temporary hit points. These temporary hit points last for the duration, and so long as they remain, the creature gains the following benefits:

Last Stand
5th-level Necromancy
Casting time: 1 action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 Minute

• Whenever the creature deals damage using a spell or successfully hits with a weapon attack, they deal an additional 1d10 radiant damage.

•The creature is resistant to bludgeoning, piercing, and slashing damage from non-magical weapons.

•The creature can make one weapon attack as a bonus action.

When the creature loses all of these temporary hit points, they will die at the end of your next turn and cannot be resurrected by this spell again until they are resurrected by other means.


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