Large Pit Trap (4e Trap)

Pits in the ground of varying depth, covered to conceal them. Other Creatures could have already been trapped in it, so it could be a location for a battle. A pit is typically 2 squares by 2 squares in size, but feel free to put them together or enlarge them if required.

A creature in the pit can climb out, ascending their climb speed with a successful Athletics check (DC 15). Characters can also use Athletics to jump over the pit if they know where it is.

Allies on the outside can lower a rope (Atheletics DC 10) or ladder (DC 0) to help a trapped individual escape, but note the length of such equipment.

Level 2

20' Deep Pit Trap
Level 2 Trap
Object
100 XP
Detect: Perception DC 20 Initiative: -
Immune attacks
Triggered Actions
Attack ♦ Encounter
Attack: (Immediate Reaction): Melee 1 (triggering creature); +5 vs. Reflex
Trigger: A creature enters a square that conceals the pit
Hit: The target falls 20 feet to the bottom of the pit, taking 2d10 damage and falling prone.
Miss: The target returns to the last square it occupied and its movement ends.
Effect: The pit trap is open and no longer hidden.
Countermeasures
Disable Thievery DC 16. Success: The pit trap is jammed closed and the trap cannot attack.

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Level 6

40' Deep Pit Trap
Level 6 Trap
Object
250 XP
Detect: Perception DC 22 Initiative: -
Immune attacks
Triggered Actions
Attack ♦ Encounter
Attack: (Immediate Reaction): Melee 1 (triggering creature); +8 vs. Reflex
Trigger: A creature enters a square that conceals the pit
Hit: The target falls 40 feet to the bottom of the pit, taking 4d10 damage and falling prone.
Miss: The target returns to the last square it occupied and its movement ends.
Effect: The pit trap is open and no longer hidden.
Countermeasures
Disable Thievery DC 18. Success: The pit trap is jammed closed and the trap cannot attack.

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Level 14

60' Deep Pit Trap
Level 14 Trap
Object
1000 XP
Detect: Perception DC 29 Initiative: -
Immune attacks
Triggered Actions
Attack ♦ Encounter
Attack: (Immediate Reaction): Melee 1 (triggering creature); +17 vs. Reflex
Trigger: A creature enters a square that conceals the pit
Hit: The target falls 60 feet to the bottom of the pit, taking 6d10 damage and falling prone.
Miss: The target returns to the last square it occupied and its movement ends.
Effect: The pit trap is open and no longer hidden.
Countermeasures
Disable Thievery DC 25. Success: The pit trap is jammed closed and the trap cannot attack.

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Level 21

80' Deep Pit Trap
Level 21 Trap
Object
3200 XP
Detect: Perception DC 35 Initiative: -
Immune attacks
Triggered Actions
Attack ♦ Encounter
Attack: (Immediate Reaction): Melee 1 (triggering creature); +24 vs. Reflex
Trigger: A creature enters a square that conceals the pit
Hit: The target falls 80 feet to the bottom of the pit, taking 8d10 damage and falling prone.
Miss: The target returns to the last square it occupied and its movement ends.
Effect: The pit trap is open and no longer hidden.
Countermeasures
Disable Thievery DC 31. Success: The pit trap is jammed closed and the trap cannot attack.

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gollark: I just used that to indicate it's a placeholder.
gollark: Oh, right, you put [] around it, don't do that.
gollark: Where'd you save the text file, then?
gollark: The folder your terminal is in, I mean.
gollark: Is this "dk.ptf" in the same folder?
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