Languages (Shard Ne'Vaal Supplement)

The world prior Shard Ne'Vaal had far less fragmented dialogues. There were people across the world who generally spoke some deviation of Common, which descended from the ancient language of Reth. After the world was shattered, tribalism and its tendencies resulted in a loss of some tongues and the birth of others as people redefined themselves in the crisis whilst others died, taking their language with them. For the most part, all inhabitants can be assumed to speak some form of Common in the civilized areas. But these have become few and far between in a broken world.

Reth, the Ancient Language

It is believed that in primordial times, Reth was the language of men and the gods alike. Reth is basically equivalent to Supernal, from which all languages derive from later. Today it is a dead language used only by archaeologists or learned peoples in a trade. It is used in codes sometimes but otherwise enjoys little utility. Few in Shard Ne'Vaal remember it.

Common

The written language of Common in Shard Ne'Vaal remains virtually the same from the days before the Gorge. It was developed from the old script of Reth. But with globalization, an extra few letters and characters were added to accommodate for special sounds in other languages. Despite the fragmented society, Common remains the lingua franca across the shards. However, the spoken portion of the language has diversified immensely, hampering communications in some respects. Thus, Common ceases to be one single language, and becomes an overarching category over several language-like dialects, defined as "classes".

Compare the relative cohesion of Common before and after the Gorge. The notes are present to help with roleplaying in these dialects, nothing more.

Common Languages (Pre-1AG)
LanguageAreas SpokenNotes
Dominus ClassNorth/Center Bevel, Center/East Himmländ, Sarushian IslesSomething like British English
Aersarian ClassSouth Bevel, West DasoonSomething like American English
Cezares ClassCenter/East DasoonSomething like Scottish
Suprese ClassOkutSomething like Australian
Grejaran ClassWest HimmländSomething like Irish
Common Languages (Post-1AG)
LanguageAreas SpokenNotes
DominusCenter/SE Ytel ShardBritish English
AversarWest Macar ShardSouth African English
ErsayrWest Ytel and East EnsenGermanic English
ChellisDurenshiAmerican English
BargariNorth Durenshi and AleiSpanish English
DagnortNorth YralisCeltic English
BeffellinFair ShardsWest Indian English
SupreseShombaFrench English
SoresinNorth BisquotScottish English
GrijotTorsAustralian English

Secondary Languages

The following languages are used within segments of society from cultural roots. These groups are sizable enough to constitute a living language.

Dwarvish and Giant

Hocheim's old dwarven, giant and orc populations have thus scattered in the wake of the Gorge. However, their languages remain as they do, and can be found on multiple shards. Orcs in this setting speak Giant, and often populate the trunk and root levels. Giants have become more reclusive, receding to live only in reminiscent mountain ranges like that of Ytel and Macar. The language of Giant uses their own unique runic writing system known as Dethek. Dwarvish uses this writing system as well, but with a few tweaks of their own.

Shou

Ba Xin's core language is considered one of the first human languages to come out of Reth. Shou is a logographic language constructed of characters which carry meanings within themselves, rather than within a series of words constructed by letters. The construction of each character's sound and meaning are completely separate, making it a difficult language to learn. A phonetic syllabary exists for native speakers, made of purely phonetic logographs. A separate syllabary in Common exists to help foreigners learn the language's pronunciation. But the character's meanings matter little with the sound, and are constructed in a modular fashion, with associated logographs being added in the form of radicals. the more complex a character becomes, the more specific the meaning. This has significantly hampered the spread of Shou, and it remained popular only on Dasoon. In Shard Ne'Vaal, it is found mostly on the Durenshi shard, with sprinklings in Macar and Shomba.

Wa-an and Koryo

Toryu and Jjan use a form of decreased Shou. Wa-an and Koryo are languages with heavy influences from the people of the Karas Plains. They have their own alphabets which are incremental, unlike that of Shou, but they borrowed about 20,000 characters to express different ideas.

Dead Languages

The following languages have very little use and are quickly on the verge of extinction save some special cases in Shard Ne'Vaal. Prior to the Gorge, they likely enjoyed much more widespread popularity. Players still have the option of knowing them, but they may swap them out as a race choice during the creation process.

Role-Playing Suggestions

There are mannerisms of speech that can help augment the player experience common in Shard Ne'Vaal and the Old World. Some are cultural and restricted by region, like some idioms. Here are just a few:

  • So long as Yros does shine...
This is a common saying across most of the world. Its meaning is one of eternity, as Yros has shone before and after the Gorge. Basically, some things never change.
  • The monkey is wise only so much as his reflection.
An old saying from Ba Xin, this idiom refers to a short story about a monkey who mistook his own reflection for a rival. Regardless to say, that monkey was not very smart. This phrase is usually said on the side to spite someone who may be arrogant about their knowledge.
  • Where the moon hides its face, the night of Ragtha sees.
This is a saying from south Bevel with slight variations among the nations there. It alludes to how anything hidden is usually seen by something, and all things concealed will eventually be revealed.
Shard Ne'Vaal Navigation
Shard Ne'Vaal Campaign Settingv
Players' Handbook Races, Languages, Classes, Backgrounds, Themes, Magic, Psionics, Religion, Literature, Legends and Lore
Shard Ne'Vaal Crash Course History, Geography, Climate, and the World, Bestiary, Flora, Factions, Calendar and Holidays, Cosmology and the Planes, Politics and Law
Dungeon Master's Guide About, Items of Legend, Campaign Ideas, Consumables, Sample Places, NPCS, Variant Rules
All life is but relative in meaning! We will all be swallowed by the Void, now matter how just or depraved we may be!
Dram Perktooth, Ahorrathia acropolis




Back to Main Page 4e Homebrew Campaign Settings Shard Ne'Vaal

gollark: Exactly!
gollark: Hardly.
gollark: You can buy it back for 53 kilocapital.
gollark: Too bad, our arbitrage bees bought it.
gollark: I disagree.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.